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TheCrazyAirsoft
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PostSubject: Urban Tactics?   Tue Jan 19, 2010 1:02 am

Anyone have helpful tips or tactics for Urban airsoft and/or field? Any advice is helpful... cheers
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Spl. Durkee
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PostSubject: Re: Urban Tactics?   Tue Jan 19, 2010 1:07 am

TheCrazyAirsoft wrote:
Anyone have helpful tips or tactics for Urban airsoft and/or field? Any advice is helpful... cheers

Don't get dead Very Happy

Looking for squad-based or individual tactics?
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Insane Mercc
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PostSubject: Re: Urban Tactics?   Tue Jan 19, 2010 12:39 pm

"Whatch those corners!" as Capt. Price would say...
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Jarhead999 76 65
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PostSubject: Re: Urban Tactics?   Tue Jan 19, 2010 1:30 pm

Move as a unit. If you split up, they will exploit that. Don't bunch up, either. If you do that, an entire team can be wiped out by one man.
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alexkmmll
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PostSubject: Re: Urban Tactics?   Tue Jan 19, 2010 9:53 pm

Stick to moving along walls, stay down, move quickly through doorways, or as SWAT calls them, 'vertical Coffins'. Be careful of what you stick your head out of, or around. If your enemy is behind a corner or wall, run as quickly as you can around the corner and shoot them before they know whats happening (its a Military tactic), and don't move in the open.
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Spl. Durkee
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PostSubject: Re: Urban Tactics?   Tue Jan 19, 2010 10:00 pm

Insane Mercc wrote:
"Whatch those corners!" as Capt. Price would say...

Ok, say that again without the Call of Duty references and maybe people will take the suggestion seriously... Very Happy

@Crazy:

Quote :
Where enemy forces may be concentrated and the presence of noncombatants is highly unlikely, the assault team can precede their entry by throwing a fragmentation or concussion grenade into the room, followed by bursts of automatic small-arms fire by the number one man as he enters. The first man (rifleman), enters the room and eliminates the immediate threat. He has the option of going left or right, normally moving along the path of least resistance to one of two corners. When using a doorway as the point of entry, the path of least resistance is determined initially based on the way the door opens; if the door opens inward he plans to move away from the hinges. If the door opens outward, he plans to move toward the hinged side. Upon entering, the size of the room, enemy situation, and furniture or other obstacles that hinder or channel movement become factors that influence the number1 man's direction of movement. The direction each man moves in should not be preplanned unless the exact room layout is known. Each man should go in a direction opposite the man in front of him Every team member must know the sectors and duties of each position.
As the first man goes through the entry point, he can usually see into the far corner of the room. He eliminates any immediate threat and continues to move along the wall if possible and to the first corner, where he assumes a position of domination facing into the room.

Quote :
Precision room clearing allows little or no margin for error. Too slow a shot at an enemy, too fast a shot at a noncombatant, or inaccurate shots can all be disastrous for the clearing team. Proper weapon ready technique, stance, aiming, shot placement, and trigger manipulations constitute reflexive shooting. Reflexive shooting techniques are used by all members of the fire team, to include M203 and M249 gunners.
a. Weapon Ready Positions. The two weapon ready positions are low ready and high ready.
(1) Low Ready Position. The butt of the weapon is placed firmly in the pocket of the shoulder with the barrel pointed down at a 45-degree angle. This position is the safest carry position. It should be used by the clearing team while inside the room, except when actually entering and clearing.
(2) High, Ready Position. The butt of the weapon is held under the armpit, with the barrel pointed slightly up, keeping the front sight assembly under the line of sight but within the gunner's peripheral vision. To engage a target, the gunner pushes the weapon out as if to bayonet the target. When the weapon leaves the armpit, he slides it up into the firing shoulder. This technique is used when moving in a single file.

Quote :
"STATUS!" Signal by an element leader that requires all members to report whether their sectors are clear and if they are prepared to continue the mission.

"CLEAR!" Signal given by individuals to report their sector is clear.

"UP!" Signal given by individuals to report they are ready to continue the mission (weapon loaded, equipment accounted for).

"ROOM CLEAR!" Signal from team leader to team members, squad leader, and follow-on teams that the room is secure and cleared.

"COMING OUT!" Signal given by an individual or team that they are about to exit a room.

"COME OUT!" Reply given by security element or follow-on team that it is safe to exit the room.

"COMING IN!" Signal given by an individual who is about to enter an occupied room.

"COME IN!" Reply given by an occupant of a room stating it is safe to enter.

"COMING UP (DOWN)! Signal given by an individual or team that is about to ascend or descend a stairway.

"COME UP (DOWN)!" Reply given by security element that it is safe to ascend or descend a stairway.

"MAN DOWN!" Signal given when an individual has been wounded or injured and cannot continue his mission.

"SHORT ROOM!" Signal given by either the number 1 man or the number 2 man to indicate a small room, and that all team members should not enter.

"GRENADE!" A command given by any soldier, when an enemy grenade has been thrown. All soldiers need to take immediate actions. Although difficult, the soldier should identify the location of the grenade, if possible.

"GO LONG!" A command given by one member of the team to tell another team member to take up security farther into the room or farther down a hallway.

"GUN DOWN" A signal given when an individual's weapon has malfunctioned and is being corrected.

"GUN UP" A signal given when an individual has corrected a malfunction and is ready for action.

"RELOADING" A signal given when an individual is reloading any weapon system. This signal is followed by "GUN UP" when ready.


ALL QUOTATIONS PROVIDED BY PATHFINDER-X (From Defense Talk)
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br55ftw
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PostSubject: Re: Urban Tactics?   Tue Jan 19, 2010 11:08 pm

I feel like I've heard/seen that first part somewhere....
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Spl. Durkee
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PostSubject: Re: Urban Tactics?   Tue Jan 19, 2010 11:16 pm

br55ftw wrote:
I feel like I've heard/seen that first part somewhere....

Ya I know what you mean. I read something very similar in an SAS "Unconventional Warfare" manual.
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PostSubject: Re: Urban Tactics?   Wed Jan 20, 2010 12:22 am

Here's a tip I learned a long, long time ago: never, ever be scared. No matter what sort of ROF or upgrades a gun has, or how big the opposing force is, never have fear. Do not fear getting hit; it is part of the fun of the game. If you allow yourself to feel fear, you will slow down and you will not function at 110%.
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Insane Mercc
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PostSubject: Re: Urban Tactics?   Thu Jan 28, 2010 5:00 pm

Quote :
Insane Mercc wrote:
"Whatch those corners!" as Capt. Price would say...


Ok, say that again without the Call of Duty references and maybe people will take the suggestion seriously...
Why wouldnt anyone take me seriously? Its actually pretty good advice albeit basic.
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Jarhead999 76 65
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PostSubject: Re: Urban Tactics?   Thu Jan 28, 2010 9:53 pm

Right, but it would be like me saying

"As Gordan Freeman would say, '....'"
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USMC-chaosiguess
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PostSubject: Re: Urban Tactics?   Sun Jan 31, 2010 9:16 pm

When not looking when going through a door is a fatal funnel scratch i think
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PostSubject: Re: Urban Tactics?   Sun Jan 31, 2010 9:36 pm

USMC-chaosiguess wrote:
When not looking when going through a door is a fatal funnel scratch i think

The "fatal funnel" is where the assaulter is silhouetted against his own entry point from the perspective of defenders inside the room.
Not looking before going into a room is called "Being dumb" Very Happy
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SnoSnipe
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PostSubject: Re: Urban Tactics?   Sun Jan 31, 2010 10:11 pm

Don't open doors if you're by yourself unless absolutely necessarry. "Slice the pie" when you are entering a room (go over slowly until you are on the other side of the door, while keeping your gun pointed into the room, then enter)
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PostSubject: Re: Urban Tactics?   Mon Feb 01, 2010 4:08 am

SnoSnipe wrote:
Don't open doors if you're by yourself unless absolutely necessarry. "Slice the pie" when you are entering a room (go over slowly until you are on the other side of the door, while keeping your gun pointed into the room, then enter)

You can do that or enter hard and fast. If there is an actual door and it's closed, have a total of two people ready at the minimum. You can kick the door in and the other person can move in and clear the left or right side, then you can clear the opposite side.
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