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Satan
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PostSubject: Cerberus Plan (domino effect)   Fri Oct 24, 2008 11:55 pm

I'm sick of saying this all the time so Im adding it to tactics. This is a plan I came up with along with other ones. In this plan you treat a team like Cerberus the three headed dog. The heads are the commander sniper(s) and heavy gunners. Kill them in that order and the domino effect begins. How can DMs snipe if they have no support, how can the CQC expert operate with no big guns behind him. And finally how will an infantry man work with no commander or sqaud do this and you will win for sure. Use your spec op soldiers to complete these objectives then hit with everything you have.
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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 1:49 am

So basicly your saying...If you kill all the heads or leaders of each team it all falls apart.
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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 9:14 am

Seem like it would work great, but good luck finding the commander first, most likely he will blend in with the crowd, and as most of us know nothing happens perfectly accordingly to the plan.
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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 12:25 pm

It's a good plan, but often it is alot harder said then done. Also if your going against a well ogranzied team they will have a second in command, maybe more then one gunner, and efective sniper teams.
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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 1:16 pm

Exactly pasniper 21 , like I said in the other thread in which you posted the domino effect , leaders will secede each other .

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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 4:25 pm

You mean I was right. Thanks Bama. Not saying its a bad plan but, not the cure all plan.
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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 4:54 pm

Well every airsofter knows that what looks good on paper can be a disaster on dirt , meaning not all plans go as smoothly as planned .

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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 5:40 pm

Good points but it really does work all the time. Even if there is a second in command. Yes .25 gram thats what im saying if you try it its great but if anything at all goes wrong your screwed.
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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 5:44 pm

Your plan is great but no way it works completley all of the time , due to variables out of your and I control .

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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 5:58 pm

ehh i kind of agree, yea just going surgically for the head is effective, buts it too complex. in chess you don't go for the king and queen right away, you take out the knights and bishops.
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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 6:01 pm

Yeah but in chess the pieces aren't steadily shooting at you .

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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 6:13 pm

Ive only had it fail once but Ive only used it three times. Also its not that complex. when I do this I use a spec sqaud. A spec sqaud is 3 or 4 snipers 2 DMS and 2 Medium riflemen all with ghillies and trained in steath and accuracy. They move around the field killing these objectives while the rest of the team distracts playing a third a third a third with other enemys. The commander is part of the spec sqaud.
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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 6:14 pm

That will work but only if you special operation team doesn't get taken out .

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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 6:25 pm

h3ll just shoot the other team until everyone else is out.
let the spec's clean up behind front lines.
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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 6:27 pm

Lone Wolf wrote:
ehh i kind of agree, yea just going surgically for the head is effective, buts it too complex. in chess you don't go for the king and queen right away, you take out the knights and bishops.

Very nicely put. I often go by skill when I play, when I have a choice to take out either one first, I go down the ranks or by skill. Usually where I play there aren't exactly solid ranks, though. Another reason why I go by skill.

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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 6:31 pm

No im just saying take out sub-ordinates so the command runs out of ppl they can command.
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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 6:33 pm

I think that skill is a better guideline than rank because a high rank doesn't mean a high amount of skill .

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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 6:37 pm

Well isn't that how airsoft teams establish hierarchy. The leaders should be training the n00bs, not the other way around
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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 6:45 pm

If you always use this stragety other teams will find a way to counter it, so its good to have a solid back-up too. If your spec team gets taken out your basically done for, which is probblay the main drawwback to this plan.
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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 7:11 pm

Yeah others could be posting it on here for the whole world to see , and no not exactly lone wolf you see , its more of a who you are and who you know unfortunatley .

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PostSubject: Re: Cerberus Plan (domino effect)   Sat Oct 25, 2008 7:59 pm

I guess it depends Sad
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PostSubject: Re: Cerberus Plan (domino effect)   Sun Oct 26, 2008 4:27 pm

Hmmm I totally disagree with this tactic. A team shouldn't have a commander in my opinion, they should decide on a plan together, and communicate within their squads to decide on their course of action, then communicate inter-squad to co-ordinate their collective efforts and complete the objectives.

A good team can get by with just a bunch of decent riflemen. Support gunners and snipers definitely help but taking them out will in no way cripple your opponent.

Plus the 'Spec Ops' thing sounds like something taken from a video game or trying to apply real life to airsoft, which rarely works. Your team will be either too large to be stealthy enough, or too small to be combat effective enough and will just end up as another squad with much, much more difficult objectives.

The best way to win most games is get a recon force (usually me and my spotter) to relay back information via radio to your team, who can use this information to stay one step ahead of the enemy, advance while guarding your flanks and keep the fire up and consistent, suppressing the enemy (this is where DM's, Snipers and support gunners are really very useful) while the riflemen/close quarters combatants advance on their objectives.

To summarise: communication and co-ordination, having a vague and adaptable plan (one that you can alter depending on the reaction and effectiveness of your enemy) will be MUCH more successful than trying to stick to highly specific tactics like the OP suggested.


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PostSubject: Re: Cerberus Plan (domino effect)   Sun Oct 26, 2008 4:42 pm

The best way to win most games is get a recon force (usually me and my spotter) to relay back information via radio to your team, who can use this information to stay one step ahead of the enemy, advance while guarding your flanks and keep the fire up and consistent, suppressing the enemy (this is where DM's, Snipers and support gunners are really very useful) while the riflemen/close quarters combatants advance on their objectives. Jim you just proved yourself wrong. Those snipers and DMS and heavy gunners are all dead. So how can those CQC and riflemen operate to take out those objectives. With this plan the enemy isn't just going to lay down and cry when you kill the objectives you simpily weaken them you don't win when you kill the heads youwin when you kill everyone left.
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PostSubject: Re: Cerberus Plan (domino effect)   Sun Oct 26, 2008 4:50 pm

I don't even do plans , neither does our team . We draw some up just for fun but they never really amount to much of anything . Airsoft is supposed to be fun and that is what we do , go out there and have fun . We have rank and every now and then we pull rank to decide what to do but no very often , maybe once during a war . I love airsoft but stratigies aren't as effective as some might thing .

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PostSubject: Re: Cerberus Plan (domino effect)   Sun Oct 26, 2008 5:26 pm

Alabama_Sniper wrote:
I don't even do plans , neither does our team . We draw some up just for fun but they never really amount to much of anything . Airsoft is supposed to be fun and that is what we do , go out there and have fun . We have rank and every now and then we pull rank to decide what to do but no very often , maybe once during a war . I love airsoft but stratigies aren't as effective as some might thing .

I completely dissagree with you Bama...and I think that is a first!! Razz

But then again, It just depends on the type of game you are playing. I like to make it as realistic as it gets, and tactics and plans are without a doubt my favorite part of the game. Last week, I planned an assault on a fixed position, and, not to toot my own horn, but almost everything went according to plan and we took the position almost flawlessley. To accomplish it, you have to be serious about the plan, not just "Alright here they are, lets go get 'em" which is actually what alot of peole do. Actually, this is often the type of gameplay used at The Fort, in Scottland. Just for fun, I know what you mean. But I find it really fun to organize assaults, flanks, defensive positions and such.

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