Near as I figure, there are 3 different basic positions you can play in airsoft Sniper, Rifleman, and Support. There are many breakdowns of these three, so I am going to try to define each type of airsofter
The SniperPossibly the most infamous soldier, the Snipers main role is either to sneak into lines, get a certain target, and get out; To defend a position from small enemy forces; or to act as a scout that moves ahead of the main force, and reports on enemy movements. Usually travels in a 2-man team, a sniper, and a spotter.
so many people begin there airsoft careers as a sniper, then change off later, because they aren't silent enough, have trouble using a scope, or just get bored with sitting there waiting for someone to come by. This is really not an uncommon event, and should be taken with a grain of salt.
Spotter-Usually a rifleman whose main job is to help the sniper out as much as possible. He is used to tell the sniper such things as wind speed, approximate distance, and other important things. He is also there to help get the sniper out of sticky situations, and even may act as a distraction, so that the sniper may get away
Designated rifleman- Usually acts as a sort of sniper inside a larger force. He stil may have the training of a regular sniper, but is used to help defend the larger force, or move to take out positions for the larger force (Remember the Sniper in Saving Private Ryan, he was a Designated Marksman.). He can act as an "anti-sniper" Where he tracks and attempts to kill other snipers
Rifleman a class that will usually make up the bulk of an army. They usually will carry an automatic weapon, or a semi auto, but i have seen some with shotguns, or machine pistols. They are very good to have in a firefight, and can hold down a base or a set position. They are used to attack enemy positions, and can be sent to act as decoys to help fool the enemy, while a larger force sweeps in from the side.
Specialist/Marine/Commandos-The very best of the riflemen, used for special operations, like "infiltrate the enemy base", or "sneak around the enemy main force, and cut there escape routes.
Support/engineersThis class caries the big weapons of warfare. They are the bazooka crews, the people with the miniguns, that guy who has the mines/claymores/grenades all over his tactical vests. These people are used to attack well-fortified positions, and usually are protected by a riflemen unit. These people usually carry a sidearm of some sort, usually a rifle of some sort or another.
Miniguns/ high ROF weapon users- probably the scariest opponent in airsoft, because they can fling 5000 bb's in nothing flat. Think of them as people who carry machine guns on steroids. Some use car batteries to power, and will eat through bags of bb's in nothing flat.
Pointman-A soldier with mastery of close quarter combat. Typically armed with a shotgun, high ROF cqb weapon (Mp5, Mp7, etc.). Breech entry and tactical installation clearing.
Rocket/mortar-protected by infantry, these units can cause some serious damage to an enemy base. The usual rule is that if a rocket (or grenade) is shot into a room, anyone in that room is dead, so these men can be used to clear to attack fortified positions with minimal casualties, because 1 round can kill 10 men.
Engineers- Used to either fortify positions with mines and claymores, or to set up booby traps to put a stop on the enemy teams plans. Usually carry an AEG or other weapon so that if found, they can at least defend themselves. Very handy to have if defending your base, or playing CTF
Tell me what you think, and what should be edited