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 Ncvel ideas with ragards to airsoft skirmishes

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PostSubject: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeWed Apr 23, 2008 10:27 am

So heres the deal. I am planning another airsoft party if you will. This party will feature some of the best players I have seen in airsoft (my teammates) as well as some new players who may or may not be using springers. All AEGs will be set to semi as if that will help the newbies who are mostly the girlfriends of my buddies so we really don't want them shot up.
Any ideas for some fun games or tips on how to bridge the gap between to two completely different types of players I will have there??? Thanks for your responses ahead of time, I look forward to reading study. Haa, I used that emoticon again, take that.
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeWed Apr 23, 2008 11:32 am

Ha. I like how you used extra small print in hopes to de-emphasize the use of the dreaded "springers." Smile

Well after reading up study on various game-types (I just wanted to use the emoticon as well), here's my conclusion:

Typical elimination games, although fun and popular, probably wouldn't be the best to use often during a day of games like yours including a bunch of inexperienced girls with springers. I would recommend more milsim/goal-oriented game variants. Some common examples:

*copy and pasted from other sites
Capture the flag
Two teams play against each other and try to take the other team's flag back to their own base (or flag). The flag has to be carried so that it is clearly visible. This game can be played in two variants: "Live Flag" or "Dead Flag". In Live Flag the flag is dropped if the Flag carrier is shot, and another player can pick the flag up. In "Dead Flag" the Flag carrier has to return the Flag to the enemy's base upon elimination before the Flag can be taken again.
Escort/president
One team has to escort an unarmed (or in some cases, a very lightly armed)person to a certain location or objective point to win. There is another team who tries to kill the escort or the whole team. Usually the attacking team hides while the escort team travels along a normal path.
Demolitions
In this game there are two bases, and an object to represent a satchel charge. The charge is placed in the middle of the field between the two bases. One team begins in each base. The goal is to take the charge to the enemy's base. When the charge reaches the enemy's base and remains untouched by the enemy for 2 minutes (depending on rules), the enemy loses. If the charge carrier is eliminated anyone can pick up the charge.
Hostage rescue
There are two teams: the Guards and another team divided into the Hostages and the Rescuers. The hostages are typically placed in different locations. The rescue team can carry extra weaponry to the hostages. The hostages can attempt to flee but are then subject to elimination.
Officers
There are two teams, and one team has an officer. The other team hides in thick terrain with sniper rifles or assault rifles. When the attacking team sees the officer they fire. The teams should be heavily weighted to the defense, especially if the attacking team has automatic weapons, because the attacking team is hidden and hard to defeat. Often the objective of the defending team is to transport the officer safely from one location to another, so the attacking team loses if each of them is killed, or if the officer safely reaches the objective.
Traitors
A Capture the Flag variation. The judges discreetly choose one player from each team that is given both teams' team-markers. The adjudicators inform the teams that each team has a traitor. The game is played as Capture the Flag, but after the game has lasted for 5 minutes the traitors may change team anytime they choose.
Manhunt
A voluntary player is the prey and the rest of the players are the hunters. The prey wins if he can reach a specified place within the time frame. The hunter that shoots the prey wins. The hunters may not shoot each other.
Prison break
A small team of players (the prisoners) shall travel through an area that is guarded by the majority of players. The prisoners may not have any big weapons or support weapons. The guards can have whatever they choose. Each prisoner that reaches the goal is considered a winner.
Commando raid
A small group is the commandos. The rest of the players are divided to guard the objectives. Each objective should be guarded by the same amount of guards as the commandos are. The commandos are taken to a small zone outside the game area. This is their Insertion and Extraction Point. When the commandos have finished with the mission, at least 1/3 has to return to this zone or they cannot win. The commandos are informed that they have to reach a point in the game area, the "Drop zone", where they will find information about what target they should attack and find the Flag. When they have taken the Flag from the objective they should leave the "Flag" at the "Drop Zone" and then return to the Extraction Point. There should be a time limit. The guards can barricade themselves and send out patrols, but not leave the objectives unprotected.
Paratroopers
1/4 of the players are the paratroopers and are blindfolded and taken out to their "Drop Zone". At the drop zone they are given a simple map over the area.(The paratroopers have to rendevouz with each other) The other players are split to defend 3 objects in the area. The goal for the paratroopers is to "take out" an objective by stealing its Flag and return with the Flag to the "Pickup Zone". When the judge at the "Pickup Zone" has the Flag the paratroopers have won. The map should have faults and one of the objectives should be marked at the wrong place, or an extra flag could be marked.
Kill house
A player or a small team shall clear a house that has been rigged by the organizers in the shortest time possible. Each room must be clear of targets but no friendly targets can be hit.
Ninja vs. Soldier / Spy vs. Mercenary
A game type in which heavily armed Mercenaries/soldiers fight against spies/ ninjas armed with airsoft knives {plastic} or pistols. The soldiers have no respawn and must survive a certain amount of time {10-20 minutes for most fun} and have no respawn while ninjas/spies respawn after 1 minute in a respawn zone. Note- Spy v mercenary is normally played at night time w/ pistol equipped spies while ninja vs. soldiers is played at day or night time with knife equipped ninjas.
Mogadishu pilots
A small group of players 2-6 must remain in one small area and defend their lives and each others, against all the remaining players. Defending team should be better equipped. Attacking opponents should have superior numbers.
Knock out
This game is not at all identical to basketball knock out. One player goes out and hides, then another player goes out to find him. The object is to shoot your enemy. If you get shot you get eliminated. The other player hides and another airsofter searches for him and so on and so forth. Winner is the last one standing.
*This game probably wouldn't work for your needs, but it actually sounds pretty cool, so I thought I'd include it.
Ambush Strike
TEAM ‘A’ HAS TO GET TO BASE ‘B’ FROM BASE ‘A’ BUT UNKNOWN TO TEAM ‘A’ THERE IS AN AMBUSH TEAM WAITING FOR THEM SOMEWHERE BETWEEN THE BASES - WITH FIREPOWER SET UP ALONG THE PATH. TEAM ‘A’ HAS 20 MINUTES TO GET UP TO THE AMBUSH SQUAD, ENGAGE AND PASS THEM. THE TEAM THEN HAS A FURTHER 10 MINUTES TO GET TO BASE ‘B’ AND TAKE OUT THEIR REMAINING TEAM.
ONCE TEAM ‘B’ HAS BEEN KILLED THE GAME IS REVERSED AND TEAM ‘A’ HAS TO DEFEND THEIR BASE WITH THE AMBUSH SQUAD NOW BACK IN POSITION AND TEAM ‘B’ NOW ATTACKING TEAM ‘A’ POSITION.
BASE ATTACK: 20 MINUTES
AMBUSH ATTACK: 20 MINUTES
REACHING BASE ‘B’: 10 MINUTES


That's what I got. Hope that helps. A lot of these games sound like a lot of fun, and I think if the girls know that there's the possibility that they may not get shot during an entire game may encourage them to possibly participate a little more enthusiastically Smile Maybe....
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeWed Apr 23, 2008 12:58 pm

wow you must be at work because you really took your time answering that. Thanks.
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeWed Apr 23, 2008 3:04 pm

Roamer wrote:
wow you must be at work because you really took your time answering that. Thanks.

lol. You couldn't be more right. One of the benefits of having a job that doesn't require much from its employees Smile
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeWed Apr 23, 2008 9:23 pm

yeah, I know what you mean. At kroger I am always surfing the net. Sad
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeFri Apr 25, 2008 2:03 am

You're welcome - if there are any more games out there I'd love to hear'em. I like getting a hold of new game variants to try out with my team Smile
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeFri Apr 25, 2008 10:23 am

there is the game I have heard of called Juggernauts. You basically have two teams one has significantly less players each member of which will have three shots till he/she is pronounced a kill. The other team (with more members) has 1 shot until they are pronounced a kill. The number of shots on each team should be as equal as possible. I think this could be cool because one could infer how much of an advantage it is or is not to have more players for flanking or the like.
I don't know about the actual game itself, but the title sounds pretty awesome.
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeFri Apr 25, 2008 1:29 pm

Admin, I have finally had a break and I must say that is an impressive list of games. They will work out great for WT2 and should be incorporated into the Juggernauts practice.
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeFri Apr 25, 2008 3:57 pm

Ace wrote:
Admin, I have finally had a break and I must say that is an impressive list of games. They will work out great for WT2 and should be incorporated into the Juggernauts practice.

They should definitely be incorporated into practice. I think Roamer has the right idea - it's good to play scenario games that require more than just killing the opponents. I like the strategy and quick thinking these games require (although I realize standard elimination games take strategy/quick thinking as well).

Roamer: that Juggernauts game sounds great. I'd like to be on the smaller team - more of a challenge (I think, anyway). Do you think multiple shots at one time should count as a single hit or however many times you get shot? - do you get what I'm asking?
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeFri Apr 25, 2008 5:06 pm

i have another one. ive never played this but it sounds fun

sniper v sniper

its a different version of manhunt that i was thinking about.

two snipers would have to compete against each other in a designated area, thats pretty obvious , but there will also be two squads or platoons that are hunting the enemy sniper and at the same time fighting each other. the snipers would set up in the same area that the enemy's platoon is inserted in. the snipers have 10mins to set up their hides, then the platoons are inserted. the game ends when one of the sniper/spotter teams are taken out(from a platoon or an enemy sniper/spotter team). this would have to be a game played by a points system. the team with the most points at the end wins

sniper/spotter team points:

1: enemy sniper kill: 100
2: spotter kill: 50
3: platoon leader kill: 20
4: squad member kill: 10

platoon points:

1: enemy sniper kill: 50
2: enemy spotter kill: 30
3: friendly sniper kill: -50
4: friendly spotter kill: -30
5: enemy platoon member kill (including platoon leader): 10


i think this would be best played in a urban/MOUT(Military Operations in Urban Terrain) enviorment, kinda like the whole Stalingrad feel

have fun at the party thingy

sticks
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeFri Apr 25, 2008 5:56 pm

I like the sniper vs sniper idea... sounds pretty cool, especially since I have my Bar upgraded a bit. Very Happy

Anywho... a game type I used to play back in the day (paintball):
1) Called: Predator (obviously relating to the movie "Predator" with the govenator)
Idea behind game: 1 player (or at the most 3 - depends on size of group, you probably want 1 predator to every 10 prey) is the "Predator" and everyone else is the "prey". The Predator is only out if hit 3 different times in a vital area (such as the torso or head)... in airsoft you would have to pick a player that will call his hits. Very Happy The prey is out if shot anywhere... so naturally the Predator has a major advantage over the prey.
Used to be pretty fun with large groups... especially if you were the Predator. Twisted Evil

2) Another fun game type is simply - King of the hill. Obviously your team wants to control a particular strategic point while the other team is trying to do the same thing... creates a lot of close engagements and generally a good time. Helps build attack and defend skills.

3) Something else that nobody seems to be into: Deathmatch... just like a video game: No teams, everyone is out to get everyone else. Very Happy To keep it interesting, when you get hit, you "respawn" by walking about 50 yards in the opposite direction of the opponent that shot you. I also thought to encourage movement each person would be given 3 smaller props (in video game terms - powerups) to take out into the field and set out in the open. The player that placed them cant pick them up, but everyone else can... the person that gets the most wins. Stormtrupr, Slacker and I have experimented with it and it is actually pretty fun. If you had a nice field I think it would be a blast. It would encourage the field to be spread out and allows you to work on your lonewolf skills. Very Happy You could technically do this with small squads of 2-3 and setup spawn points on the field... could be interesting either way.

Those are a few I thought of. Peace out.
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeFri Apr 25, 2008 11:43 pm

ADMIN, are you talking about my SPAS 12!!! I don't know actually. If you KNOW for a fact you were hit more than once I think it would be a good idea to call it, but with my SPAS 12 I think thats a little gay...
Now if Seabass comes up and plasters you with his M203... I am thinking that should count for more than one hit lol
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeSun Sep 07, 2008 7:13 pm

I was thinking a while back, and i came up with this one.
Downed
2 teams
for sake of no politics, we'll call one team "a" and the other "b"
team a has a shot down pilot, just one, that is around the middle of the area.
no one except the downed pilot knows where he/she is.
Team a tries to bring the alive pilot back to the base, team b tries to keep the pilot alive at all costs, and tries to capture him/her.
The pilot is armed with a gas handgun and 2 mags. He/ she can't move more than 10 meters from where they "land". Team b can't kill the pilot, but can be killed by the pilot.
And team b is supposed to be bigger than team a.
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PostSubject: Re: Ncvel ideas with ragards to airsoft skirmishes   Ncvel ideas with ragards to airsoft skirmishes Icon_minitimeWed Oct 08, 2008 6:00 pm

You could have a training part of the airsoft party. You could teach the girls how to play airsoft tacticly and efficiently(like the army does).You can also teach them the Do's and Dont's of airsoft and their role as an airsofter.
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