Ha. I like how you used extra small print in hopes to de-emphasize the use of the dreaded "springers."
Well after reading up
on various game-types (I just wanted to use the emoticon as well), here's my conclusion:
Typical elimination games, although fun and popular, probably wouldn't be the best to use often during a day of games like yours including a bunch of inexperienced girls with springers. I would recommend more milsim/goal-oriented game variants. Some common examples:
*copy and pasted from other sites
Capture the flagTwo teams play against each other and try to take the other team's flag back to their own base (or flag). The flag has to be carried so that it is clearly visible. This game can be played in two variants: "Live Flag" or "Dead Flag". In Live Flag the flag is dropped if the Flag carrier is shot, and another player can pick the flag up. In "Dead Flag" the Flag carrier has to return the Flag to the enemy's base upon elimination before the Flag can be taken again.
Escort/presidentOne team has to escort an unarmed (or in some cases, a very lightly armed)person to a certain location or objective point to win. There is another team who tries to kill the escort or the whole team. Usually the attacking team hides while the escort team travels along a normal path.
DemolitionsIn this game there are two bases, and an object to represent a satchel charge. The charge is placed in the middle of the field between the two bases. One team begins in each base. The goal is to take the charge to the enemy's base. When the charge reaches the enemy's base and remains untouched by the enemy for 2 minutes (depending on rules), the enemy loses. If the charge carrier is eliminated anyone can pick up the charge.
Hostage rescueThere are two teams: the Guards and another team divided into the Hostages and the Rescuers. The hostages are typically placed in different locations. The rescue team can carry extra weaponry to the hostages. The hostages can attempt to flee but are then subject to elimination.
OfficersThere are two teams, and one team has an officer. The other team hides in thick terrain with sniper rifles or assault rifles. When the attacking team sees the officer they fire. The teams should be heavily weighted to the defense, especially if the attacking team has automatic weapons, because the attacking team is hidden and hard to defeat. Often the objective of the defending team is to transport the officer safely from one location to another, so the attacking team loses if each of them is killed, or if the officer safely reaches the objective.
TraitorsA Capture the Flag variation. The judges discreetly choose one player from each team that is given both teams' team-markers. The adjudicators inform the teams that each team has a traitor. The game is played as Capture the Flag, but after the game has lasted for 5 minutes the traitors may change team anytime they choose.
ManhuntA voluntary player is the prey and the rest of the players are the hunters. The prey wins if he can reach a specified place within the time frame. The hunter that shoots the prey wins. The hunters may not shoot each other.
Prison breakA small team of players (the prisoners) shall travel through an area that is guarded by the majority of players. The prisoners may not have any big weapons or support weapons. The guards can have whatever they choose. Each prisoner that reaches the goal is considered a winner.
Commando raidA small group is the commandos. The rest of the players are divided to guard the objectives. Each objective should be guarded by the same amount of guards as the commandos are. The commandos are taken to a small zone outside the game area. This is their Insertion and Extraction Point. When the commandos have finished with the mission, at least 1/3 has to return to this zone or they cannot win. The commandos are informed that they have to reach a point in the game area, the "Drop zone", where they will find information about what target they should attack and find the Flag. When they have taken the Flag from the objective they should leave the "Flag" at the "Drop Zone" and then return to the Extraction Point. There should be a time limit. The guards can barricade themselves and send out patrols, but not leave the objectives unprotected.
Paratroopers1/4 of the players are the paratroopers and are blindfolded and taken out to their "Drop Zone". At the drop zone they are given a simple map over the area.(The paratroopers have to rendevouz with each other) The other players are split to defend 3 objects in the area. The goal for the paratroopers is to "take out" an objective by stealing its Flag and return with the Flag to the "Pickup Zone". When the judge at the "Pickup Zone" has the Flag the paratroopers have won. The map should have faults and one of the objectives should be marked at the wrong place, or an extra flag could be marked.
Kill houseA player or a small team shall clear a house that has been rigged by the organizers in the shortest time possible. Each room must be clear of targets but no friendly targets can be hit.
Ninja vs. Soldier / Spy vs. MercenaryA game type in which heavily armed Mercenaries/soldiers fight against spies/ ninjas armed with airsoft knives {plastic} or pistols. The soldiers have no respawn and must survive a certain amount of time {10-20 minutes for most fun} and have no respawn while ninjas/spies respawn after 1 minute in a respawn zone. Note- Spy v mercenary is normally played at night time w/ pistol equipped spies while ninja vs. soldiers is played at day or night time with knife equipped ninjas.
Mogadishu pilotsA small group of players 2-6 must remain in one small area and defend their lives and each others, against all the remaining players. Defending team should be better equipped. Attacking opponents should have superior numbers.
Knock outThis game is not at all identical to basketball knock out. One player goes out and hides, then another player goes out to find him. The object is to shoot your enemy. If you get shot you get eliminated. The other player hides and another airsofter searches for him and so on and so forth. Winner is the last one standing.
*This game probably wouldn't work for your needs, but it actually sounds pretty cool, so I thought I'd include it.
Ambush StrikeTEAM ‘A’ HAS TO GET TO BASE ‘B’ FROM BASE ‘A’ BUT UNKNOWN TO TEAM ‘A’ THERE IS AN AMBUSH TEAM WAITING FOR THEM SOMEWHERE BETWEEN THE BASES - WITH FIREPOWER SET UP ALONG THE PATH. TEAM ‘A’ HAS 20 MINUTES TO GET UP TO THE AMBUSH SQUAD, ENGAGE AND PASS THEM. THE TEAM THEN HAS A FURTHER 10 MINUTES TO GET TO BASE ‘B’ AND TAKE OUT THEIR REMAINING TEAM.
ONCE TEAM ‘B’ HAS BEEN KILLED THE GAME IS REVERSED AND TEAM ‘A’ HAS TO DEFEND THEIR BASE WITH THE AMBUSH SQUAD NOW BACK IN POSITION AND TEAM ‘B’ NOW ATTACKING TEAM ‘A’ POSITION.
BASE ATTACK: 20 MINUTES
AMBUSH ATTACK: 20 MINUTES
REACHING BASE ‘B’: 10 MINUTESThat's what I got. Hope that helps. A lot of these games sound like a lot of fun, and I think if the girls know that there's the possibility that they may not get shot during an entire game may encourage them to possibly participate a little more enthusiastically
Maybe....