http://www.tombstonepaintballpark.com/ Just heard about this place from TrevorSABU at Tango-5's forum...
I guess they have 2 seperate airsoft fields on the compound...meaning they are not used by paintballers...thus they wont suck balls.
So anyone interested in that place? I don't know if they're open yet.
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OPERATION: HAIL MARY 2 - SWIFT AGGRESSION
LOCATION: DFF FIELDS, MOJAVE
COST: $20.00
DAY: SATURDAY, 24 APRIL 2010
TIME: CHRONO START 0830 HRS
OP ORDER TIME: 1000 HRS
THIS OP WILL BE CAPPED OFF AT 200 PLAYERS
THIS IS AN 18+ OPERATION
(Some stipulations may apply)
EPILOGUE - 2012- Communism is now at its worst. Half of the Northern American continent has fallen to the treacherous domination and is spreading up towards Canada. After a new Russian based communist party launched their attack in Mentone, California, and its missile taking out major populations ranging from California, to Washington, Oregon, Utah, Arizona, Colorado and Texas, US Joint Task Forces have continued to defend the Eastern states using what is left of their military support and personal. What is left of the Western states is scarce and desolate. A warzone now ran by the Communist government, holding prisoners and terminating the rebellion of fighters that dare defy them. Refugee camps are posted all over the Western front. Cities destroyed, with buildings partially standing, vehicles left on the road, some still on fire or destroyed. What had once existed of a civilized Capitalism remain only in corpses of burning ash and decay. Almost like a modern day Behruit, but worse..........
2015 - US Forces have continuously been warding off enemy forces from the West. However, they are being pushed back. Intel has revealed that more Communist troops have been parachuted in by Russian Airships. US Command has relocated from the Pentagon to another remote area to avoid enemy attack. The enemy is not far, nearing 3/4 or the nation and sweeping Canada by storm.
Joint Task Force is using whatever UAVs they have left to survey the battlegrounds. Most of them have been shot down or have not been recovered. Due to such losses, spies are sent in to retrieve intel and report back to the JTF. They move in at their own risk for they are not even safe. JTF will deny any involvement if they are captured. They know its for duty and for their beloved country regardless.....
Intel has been recevied from a reliable source. Someone was able to slip thru the cracks and pick up on a conversation via radio transmission from the Communist Commandant to their Motherland:
Commandant: Grizzly 01 to MotherBear how do you read, over?***
MotherBear: Go with transmission Grizzly 01.********
Commandant: Reporting, we have pushed forward East on the American continent, 55% occupied by Grizzly Forces****
We have forces sweeping thru Canada65% occupied by Grizzly Forces moving East, how do you read, over?****
MotherBear: Confirming, North American continent dominated by Grizzly Forces, 55%.***** Canadian Territory occupied by 65% moving East.****
Commandant: Confirmed. Grizzly 01 is nearing Target point. We are receiving enemy fire.We are unable to move in on point. Enemy is giving us a fight. They have us pinned down. Numbers are vast. How many is unknown. How do you read over?*****
MotherBear: Confirming. GF is near Target Area. Encountering Enemy. Vast numbers in engagement unknown.***
Commandant: Confirmed... Requesting immediate Air support, Requesting GF in Canada to move South into Northern Continent, Requesting missile strike from due East Sadis Aras.......to pentrate attack from the rear to annihilate the enemy... how do you read, over?*****
MotherBear: Confirming... Requesting immediate air support, requesting GF from Canada, to penetrate South into Northern Continent, Requesting Missile strike from Sadis Aras to penetrate Eastern attacks.***
Commandant: Confirmed.*******
MotherBear: Awaiting for approval of orders*** will need coordinates for missile strike*** how do you read, over?*****
Commandant: Confirming..... will get those coordi*******
Transmission was cut off by a massive explosion caused by missile launched by JTF, taking out Grizzly 01. JTF take back Eastern Front...... for now.
Intel has gathered that SAUDI ARABIA has been taken over and that the Task force bases had been taken out by Russian Air ships. US troops have been taken as prisoners of war. Some even executed.
Saudi Arabia is in Chaos. The government is scrambled. Saudi officals are threatened that if they do not comply with Communist policy that they will execute them and their families. Even the Saudi National Guard has gone astray becoming guns for higher, hitmen for the highest bidder. It’s even a question now if they can be trusted.......
Uniform Requirements
The uniform requirements will be strictly enforced. There will be no mismatching of uniforms. If you do not have the proper uniform upon arrival you will not be admitted to take part in this op.
USJTF
USMC - DESPATS -
US ARMY - ACUs -
USSFU- MULTICAM/DESERT TIGERSTRIPES-
COMMUNIST
GRIZZLY FORCES - RUSSIAN BEREZKA/WOODLAND/GREEN TIGERSTRIPE-
SAUDI ARABIA - DCU-
SANG - DCU W/ RED BAND -
**************************************************
When referring to sides, it relates to the major party as whole. For example: USJTF / COMMUNIST
When referring to a unit, it relates to USMC, GRIZZLY FORCES, ARMY, etc., etc.
EYE PROTECTION
Eye Protection must meet ANSI Z87.1 standards.
FPS LIMITS - 420 FPS LIMIT for AEGs/Support AEGs with .20g. 550 FPS for sniper AEGs with .20g. SNIPERS MUST NOT ENGAGE WITHIN 100FT.
Snipers
Each Unit will have a SNIPER rifle per squad consisting of one sniper. A squad will consist of 6 personnel, no more than 7. Sniper rifles must be semi-shot only. No exeptions.
Intel Division
Each squad will have an Intel Divsion consisting of 1 to 3 members not to include anyone from the Sniper Division.
Automatic Weapons (M249/M60/M240)
Each Squad is allowed only one Automatic Weapon per squad.
Ammunition requirements
There is no limit to standard or mid-cap magazines used. NO HI-CAPS ALLOWED. This is to prevent hosing. If you are caught with a hi-cap mag you will be ejected from the operation.
Hosing rule
There will be absolutely no hosing on another player. Any indication will constitute expulsion from this event and any other SS03 MSTT events.
M203/nerf rockets and Claymores
M203 w/ nerf rockets will be allowed in the op. However, grenades will not be used.
Claymores may be used. However, Land minds will not be used.
Kill radius for M203 is 15ft.
Knife kills
Knife kills will be allowed only if you have a rubber knife. Please no real knives on the field.
Hit rule
Anywhere hit on the body constitute as a hit. Gun hits do not count. Once you are hit, use your dead red rag, stay in place for 2 minutes, then proceed to your nearest regen point. Once you touch the regen point you are back in the game.
Regen points
Each side will have a stationary regen point with each unit having their own mobile regen point. Once the stationary regen point is placed it cannot be moved or taken over. Each unit will have their own mobile regen point. For example, USJTF will place the stationary regen point, USMC will place their mobile regent point, ARMY will place theirs, and so on. Regen points should be spread out and not to be too close to each other.
A stationary regen point cannot be overran or captured. If the enemy is close (within 30 ft), he must then move back 100 ft for further engagements.
A mobile regen must be moved when the enemy is within 30 ft of the regen point to a further location. Any unit can use any regen point on their side. For example, USMC can use ARMY or USPMS regen point and vice versa.
Parley rule
The parley rule will apply in this op. If both sides have dead to rights within 25 ft, a parley will be called and each side will move back 200 ft before engaging.
Medic
there is no medic in this op. (May be subject to change.)
Surrender rule
Surrender rule will apply when the enemy has dead to rights within 25ft. Please honor this rule. We want to keep this op safe as much as possible without casualties.
NOTE: ONCE YOU ARE SURRENDERED YOU ARE AUTOMATICALLY A POW. YOU MUST EITHER WAIT TO BE EXTRACTED OUT OR ESCAPE THE POW CAMP WITHOUT DETECTION OR BEING SHOT. IF YOU ARE SHOT WHILE ESCAPING YOU WILL THEN PROCEED TO YOUR NEAR REGEN POINT. YOU MUST THEN LET YOUR HIGH RANKING OFFICIAL KNOW THAT YOU WERE KILLED AS POW. IF YOU ESCAPE WITHOUT DETECTION YOU MUST THEN RETURN TO THE REGEN POINT THEN TO YOUR UNIT’S INTEL DIVISION KNOW THAT YOU ARE A POW AND LET THEM KNOW ANY INTEL YOU MAY HAVE RECEIVED.
POW camps
Each side will have a designated POW camp. At least one squad is to run and overlook the camp. You may decide among yourselves which squad or unit will be responsible for this operation. You may alternate between squads or units if you wish. A POW camp can be overran but can be relocated at another place to collect new POWs in the future.
Collecting Intel
There are 2 types of Intel. Either could be good or bad.
Verbal Intel- This intel is used when dealing with the natives. Used as a bargaining tool. ie; I will give you intel if you give me something. Also may be used as POW has gathered information.
Detailed Intel - This intel is detail information on a card, document, anything solid and can be used as intel.
Keep in mind that Intel must be handled by Intel Division only. ALL Intel must be directed to Intel Division. Intel Division will then take their finding to higher echelon.
If a player is hit and has intel on them and he is asked if he has intel, he must say if he has intel or not. In this case, he is now considered a POW and must render Intel to ID. If player is not asked he does not need to render intel.
INTEL TEAMS: BE SURE YOU ARE ON YOUR GAME. INTEL IS CRITICAL TO ACCOMPLISHING YOUR MISSIONS AND OBJECTIVES!
Advisors and officials
There will be Advisors and officials out there on the field. Please give them your undivided attention when putting out pertinent information. IT WILL be cridical for your missions.
Do not get into an argument with any advisor or official on the field. If you have a problem with one of them, take it up with your unit and bring up the problem to Game Control.
If you would like to be an adviser or official please let me know on your registration form. Along with that please send me your “credentials” in order to see if you qualify. I am looking for high standard Integrity minded individuals. So, if you feel you are up to it, let me know.
Radios
ALL side heads/Team/ unit/squad leaders, Game Control / Advisors are required to have radios. Usage of radios will be limited. Unless there is something important to be passed down by radio, don’t be on the radio. It should be used as an audio device only. If you have a head mic it might be a good idea to bring it to keep the noise discipline down.
Lunch
There will not be a scheduled lunch break. There will be constant play and you will have to eat as you go. This mean you may want to bring yourself a lunch or MRE.
Ammo dumps- There will be no leaving the field once the operation starts (other than emergencies, of course), therefore, bring your excessive ammo,extra batteries, water etc., with you. Each side will have a place to put their ammo. These ammo dumps will not be touch by anyone other than the side that placed it there. If each unit wants to place their stash somewhere individually, then they may.
Just remember where you put it. Again, no one will touch it. "If you did not put it there then don't pick it up!"
PAYMENT
Registration will start on FEBRUARY 1ST and will end the week before the op. There will be 2 ways about paying and registering for this op.
1. Go to [link] . Then go to UPCOMING OPERATIONS. Find and click on OPERATION: HAIL MARY. Then scroll down until you find the registration form copy and paste on an email to SS03OPS
AOL.COM. You will need to send payment via [link] to SS03OPS
AOL.COM.
Or
2. You can register and make payment at DFF Fields in Rancho Cucamonga,
address:
DesertFox Airsoft
11150 Arrow Route
Rancho Cucamonga, CA 91730
Phone: 909-944-6644
Fax: 909-944-6643