"Watch your language", I wrote out a big long response...but then when I pressed Send it crashed my internet and I lost it.
So heres a condensed version...lol.
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Here are densities of various airgun projectiles:
(Courtesy of BBBastard's "Physicaly Characteristics of Pellets")
Basically what that chart says is that a falling BB's velocity will leave it exposed to wind and wont hit a player with a noteable force. High mass/diameter BB's will not help, so don't say it heheh
BB's are out of the question as a mortar projectile.
WHICH IS WHY the prefered projectile for airsoft mortars is the humble tennis ball.
A terminal velocity of over 100 FPS, which it reaches after roughly 4.5 seconds of freefall, will ensure it's not easily swayed by wind.
Heres a little chart for you, will definitely help once you start shootin':
(Courtesy of
WB6ZQZ, HAM OPERATOR...WOOT!)
With tennis balls a direct hit is not needed (but can be fun). Instead it falls under EBR-R's...
Effective
Blast
Radius
Rules.
If you are within a designated radius of a tennis ball's impact point, you must call yourself out (honor system FTW!).
There are always other options...nerf footballs are one. But they are expensive...
And about the mortar itself, 140 psi is more than enough to chuck a tennis ball or nerf football over 500 feet.