| SR12 Update pic | |
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+3lonesniper24 A. sniper sniper_32 7 posters |
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sniper_32 Colonel
Posts : 1529 Join date : 2009-01-18 Age : 31
| Subject: SR12 Update pic Sun Aug 01, 2010 7:07 pm | |
| [img] [/img] basically new pic of my sr12 DMR added a harris bipod also added a flashlight (to meet with night rules) just need to add a illuminated scope
Last edited by sniper_32 on Sun Aug 01, 2010 10:38 pm; edited 1 time in total | |
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A. sniper Major
Posts : 502 Join date : 2010-05-14 Age : 30 Location : The Great State of Texas
| Subject: Re: SR12 Update pic Sun Aug 01, 2010 7:10 pm | |
| that scope on there is the same one that's on my sniper rifle and my hunting rifle. that's a sweet gun! | |
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lonesniper24 Colonel
Posts : 1714 Join date : 2008-10-23 Age : 29 Location : Cheyenne, Wyoming
| Subject: Re: SR12 Update pic Sun Aug 01, 2010 9:17 pm | |
| Illuminated scopes kinda sorta suck IMO they never seem to work as you would think. Other then that looks good and what exactly are your night rules? | |
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sniper_32 Colonel
Posts : 1529 Join date : 2009-01-18 Age : 31
| Subject: Re: SR12 Update pic Sun Aug 01, 2010 9:19 pm | |
| flashlight or laser has to be on when firing. gonna switch it out eventually with a green laser | |
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lonesniper24 Colonel
Posts : 1714 Join date : 2008-10-23 Age : 29 Location : Cheyenne, Wyoming
| Subject: Re: SR12 Update pic Mon Aug 02, 2010 1:21 am | |
| OHHH wow I thought you said flash hider I was think how the \"Watch your language\" does that effect night games wow.
Anyways yeah green laser would look better I recomend keep it in the same spot but get one with the pressure switch or some fast way of turning on/off just so there isn't a green dot that could give away you position. | |
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sniper_32 Colonel
Posts : 1529 Join date : 2009-01-18 Age : 31
| Subject: Re: SR12 Update pic Mon Aug 02, 2010 1:53 am | |
| yea already found one just gotta get the cash | |
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SnoSnipe Colonel
Posts : 1961 Join date : 2010-01-01 Age : 30 Location : Washington, USA
| Subject: Re: SR12 Update pic Mon Aug 02, 2010 1:56 am | |
| Wait. I don't understand these rules... sorry. | |
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Sanguinary Angel Sergeant
Posts : 223 Join date : 2010-05-01 Age : 33
| Subject: Re: SR12 Update pic Mon Aug 02, 2010 2:59 am | |
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sniper_32 Colonel
Posts : 1529 Join date : 2009-01-18 Age : 31
| Subject: Re: SR12 Update pic Mon Aug 02, 2010 4:48 am | |
| When you fire you MUST have a light or laser on. same with moving this keeps things safe | |
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Creed769 Colonel
Posts : 1009 Join date : 2008-12-30 Age : 30 Location : Southern California
| Subject: Re: SR12 Update pic Mon Aug 02, 2010 5:16 am | |
| That's a pretty dumb rule. This is airsoft, come on, it's supposed to be milsim. But anyway, nice gun, really cool. | |
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sniper_32 Colonel
Posts : 1529 Join date : 2009-01-18 Age : 31
| Subject: Re: SR12 Update pic Mon Aug 02, 2010 8:25 am | |
| It is not dumb. Milsim or not if someone gets hurt then that ruins the fun besides. The way we setup during night mission one we weren\'t spotted at all even after firing. We layed low set up a position in the field and flicked the light at the same time we fired a shot (my sr12 and another guy with one (without scope) ) | |
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lonesniper24 Colonel
Posts : 1714 Join date : 2008-10-23 Age : 29 Location : Cheyenne, Wyoming
| Subject: Re: SR12 Update pic Mon Aug 02, 2010 3:45 pm | |
| - SnoSnipe wrote:
- Wait. I don't understand these rules... sorry.
I think I get it, when you are shooting the light/laser has to be turned on so people kinda know they are about to get lit up. When moving, the light may be turned off to keep you concealed in the darkness. | |
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Omega Lambda Major
Posts : 844 Join date : 2009-06-15 Age : 32 Location : Seattle/Whidbey Island, WA
| Subject: Re: SR12 Update pic Mon Aug 02, 2010 3:48 pm | |
| - Creed769 wrote:
- That's a pretty dumb rule. This is airsoft, come on, it's supposed to be milsim.
But anyway, nice gun, really cool. Doesn't seem to me like it would be any worse than requiring tracers, which is what they do around here. | |
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sniper_32 Colonel
Posts : 1529 Join date : 2009-01-18 Age : 31
| Subject: Re: SR12 Update pic Mon Aug 02, 2010 10:11 pm | |
| yea a tracer is allowed as well. | |
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lonesniper24 Colonel
Posts : 1714 Join date : 2008-10-23 Age : 29 Location : Cheyenne, Wyoming
| Subject: Re: SR12 Update pic Mon Aug 02, 2010 11:50 pm | |
| Wow thats just a tad bit expensive if you are required.
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SnoSnipe Colonel
Posts : 1961 Join date : 2010-01-01 Age : 30 Location : Washington, USA
| Subject: Re: SR12 Update pic Tue Aug 03, 2010 1:02 am | |
| If you live in Washington, you can afford it. Plain and simple. Just kidding, mostly, but if he plays in a place with really good players and nobody with crappy guns can play, then they could put that rule up, and not have any problems. I don't know if that makes sense, im tired. | |
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sniper_32 Colonel
Posts : 1529 Join date : 2009-01-18 Age : 31
| Subject: Re: SR12 Update pic Tue Aug 03, 2010 1:57 am | |
| tracer, light or laser required | |
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Omega Lambda Major
Posts : 844 Join date : 2009-06-15 Age : 32 Location : Seattle/Whidbey Island, WA
| Subject: Re: SR12 Update pic Tue Aug 03, 2010 6:57 am | |
| - SnoSnipe wrote:
- If you live in Washington, you can afford it. Plain and simple. Just kidding, mostly, but if he plays in a place with really good players and nobody with crappy guns can play, then they could put that rule up, and not have any problems. I don't know if that makes sense, im tired.
We have one of the highest minimum wages in the country, if not THE highest. So to an extent, that first bit is actually accurate. I haven't seen a night game listed anywhere that didn't require tracers. Consumer tracer units are way overpriced though. That's why I made my own HUTU. Cost me about $10 in parts, $20 in BBs, and took me about 20 hours of tinkering. Sorry, don't mean to steal the thread. If anyone wants details I'll start a new one.
Last edited by Omega Lambda on Thu Aug 05, 2010 6:47 pm; edited 1 time in total (Reason for editing : grammar) | |
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