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Breckton
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NoNeed2Hate
alexkmmll
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alexkmmll
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PostSubject: Scenarios   Scenarios Icon_minitimeSat Oct 23, 2010 12:52 am

I know theres a thread on this right now, but it doesnt specifically apply to my needs, and I didnt want to jack his thread. So heres the issue. Until my field opens up next spring, Im stuck with a few of my nooby friends, and some woods and assorted farmland. So here's what I need. I need some really interesting scenarios for small teams (6-10 guys total). The best scenarios would be long objective-based scenarios, and different like defend and capture scenarios. Anyone got any good suggestions? (By the way, teams don't have to be even. Games should be long, with multiple engagement opportunaties, but still very stratigic)
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NoNeed2Hate
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeSat Oct 23, 2010 4:02 pm

downed pilot scenario.

1 person (the downed pilot) has 5 minutes to go and hide.
-can hide
-can evade
-can shoot back
-etc

After those 5 minutes the OpFor must find and neutralize him

This is a simple scenario that is objective based. Maximum time limit should be 30 minutes.

One can assume that the pilot "extracted" after the said 30 minutes (not including 5 minute hide time)

P.S. You can even up it to 2 or 3 pilots if necessary.

Also you can have 1 downed pilot (he can't evade etc) and have 2 separate teams who are against each other search for him i.e. terrorists trying to capture him and Friendlys trying to rescue him.

The downed pilot scenario is very versatile and can be changed as you see fit and as you saw me state...
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A. sniper
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeTue Oct 26, 2010 3:34 pm

yeah, we play something like the downed pilot, only it's usually a sniper who has one minute to hide. the opfor then has ten minutes to find and kill him. if he survives until the ten minutes are up or if he kills all the opfor, he wins.
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alexkmmll
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeTue Oct 26, 2010 7:09 pm

Ok, heres a scenario I put together.
MilSim Scenarios
Scenario #1
Drug Trade

It’s the year of 2012. Drug smugglers have found that it’s much cheaper to grow marijuana in hidden green houses just north of the US-Canadian boarder. The smugglers then simply cross the boarder to awaiting traffickers on the other side. The President of the United States has deployed a battalion of soldiers from the Army, as well as several units of Special Forces, along the boarder after news of the trafficking went public. Upon hearing this, and after several raids took place, the Smugglers and Traffickers have begun arming themselves with weapons such as AK-47s, Shotguns, and hunting rifles.

US: Your Squad has been mixed with several Special Forces members. You are patrolling about a square mile of boarder. You’ve been contacted by the CSI. They tell you that a wanted criminal who has had his phone tapped by the CSI has made a drug deal over the phone, and it is in your squads patrol area. Unfortunately, they do not have the exact location of the trade, but they do have a time. After countless hours of research and gathering intelligence, you have narrowed down the options to two sites. It is vital that you intercept this trade.

Traffickers/Smugglers: You and your friends have started working for an illegal drug trade company as a transporter. You have made millions of dollars and have been one of the most successful companies in the business. A good customer of yours has put in the biggest order you’ve seen so far. It’s for over $30 million worth of pot. After months of growing, you finally have the order ready. You’ve been placed on one of 10 different teams to deliver the order across the boarder. You’ve been armed to the teeth, and have been ordered to shoot anyone that gets in your way. It’s trade or bust. You can’t blow this.

Setup
Each team should be given a map of the surrounding area. To keep the game fair, the teams will be separated. The Dealers and Traffickers must pick one of the two ‘suspected sites’ by the US to use. The US will not know which one the trade will be made at, so they must guess (This adds realism). The teams will each be given the time when they must be at the meeting site. The game will start 10-30 minutes before the trade time (Exact time can be set by Game Master).






Rules

Wounds and Kills
Head/Neck: 1st, 2nd, and 3rd hit= Dead
Chest/Back :1st hit=Wounded, 2nd and 3rd hit = Dead
Arms/Legs: 1st and 2nd hit= Wounded, 3rd hit= Dead
( ↑ Usually thats a fancy Chart, but it didnt work on here ↑ )
Dead- Return to respawn or gathering point
Wounded- Unable to move until attended to by a medic (Put white cloth around hit part). If not treated in 2 minutes, player is dead.

Rules of Engagement

US
May not be the first to engage
Must follow surrender requests

Traffickers/Smugglers
Has the right to surrender
May engage at anytime


Objectives

US
-Intercept trade
-Minimize casualties
-Detain as many Smugglers as possible
-Retrieve all Marijuana

Traffickers/Smugglers
-Complete Trade
-Eliminate any Witnesses/Attackers



Author’s notes: This should be a fun scenario to play. It shouldn’t take longer then 30-50 minutes. With good looking meeting places, good teams, and some nice props, it could be quite the battle. You’re going to need something to be the drugs. You could also use things such as smoke or flash-bang grenades. This scenario should help improve a teams before-hand planning as well as stealth.
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NoNeed2Hate
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeThu Oct 28, 2010 12:24 pm

Drop the wound chart, honestly it will just complicate things. Especially since there are only 5-10 people. Just keep it simple.
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A. sniper
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeThu Oct 28, 2010 1:47 pm

NoNeed2Hate wrote:
Drop the wound chart, honestly it will just complicate things. Especially since there are only 5-10 people. Just keep it simple.
yeah, when your bein bombarded by an aeg it's almost impossible to tell where you got hit and how many times.
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Breckton
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeThu Oct 28, 2010 2:10 pm

Yeah and now days it wouldn't be, "AH! I'm hit in the arm!" It'd be more like, "AH!!! MY ARM IS MISSING!!!!"
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alexkmmll
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeFri Oct 29, 2010 1:08 am

Breckton wrote:
Yeah and now days it wouldn't be, "AH! I'm hit in the arm!" It'd be more like, "AH!!! MY ARM IS MISSING!!!!"
Eh... not really... Not unless you were hit by a 50 cal. or something. 5.56 is only really going to make a hole, not blow it off...

And Im not really sure what do do with the chart. Im thinking about just doing first hit your wounded, second concitered dead. (Spray will only count as one hit) Its just a way to bring a little more realism into the game., and because I don't have a huge amount of players.
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DrummerBoyz95
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeFri Oct 29, 2010 1:33 am

Nooo don't count spray as one hit! That's lame. If you get hit 10 times in half a second from a LiPo'd AEG it shouldn't count as just one. When a terrorist gets sprayed in the back from a M2 it's more than one hit. He would be dead. (although he'd probably be dead after just one shot too)
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M14 double-taps
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeFri Oct 29, 2010 1:50 am

DrummerBoyz95 wrote:
Nooo don't count spray as one hit! That's lame.

Actually it's what a lot of nicer fields do...
Standard "Medic" or "Respawn" rules.
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Breckton
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeFri Oct 29, 2010 9:41 am

alexkmmll wrote:
Breckton wrote:
Yeah and now days it wouldn't be, "AH! I'm hit in the arm!" It'd be more like, "AH!!! MY ARM IS MISSING!!!!"
Eh... not really... Not unless you were hit by a 50 cal. or something. 5.56 is only really going to make a hole, not blow it off...

And Im not really sure what do do with the chart. Im thinking about just doing first hit your wounded, second concitered dead. (Spray will only count as one hit) Its just a way to bring a little more realism into the game., and because I don't have a huge amount of players.

Wow...
Somebody's never heard of exaggeration.... I'm just saying that if you got hit in the arm you're not going to be able to use that arm for a very long time.
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NoNeed2Hate
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeFri Oct 29, 2010 4:25 pm

will it really work to have medic rules with only 5-10 people???? I think it won't work.
besides the medics will be easily singled out since there are not that many people.
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alexkmmll
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeFri Oct 29, 2010 8:37 pm

Breckton wrote:
alexkmmll wrote:
Breckton wrote:
Yeah and now days it wouldn't be, "AH! I'm hit in the arm!" It'd be more like, "AH!!! MY ARM IS MISSING!!!!"
Eh... not really... Not unless you were hit by a 50 cal. or something. 5.56 is only really going to make a hole, not blow it off...

And Im not really sure what do do with the chart. Im thinking about just doing first hit your wounded, second concitered dead. (Spray will only count as one hit) Its just a way to bring a little more realism into the game., and because I don't have a huge amount of players.

Wow...
Somebody's never heard of exaggeration.... I'm just saying that if you got hit in the arm you're not going to be able to use that arm for a very long time.

Not all that true. Want proof? Watch this video. https://www.youtube.com/watch?v=frTNEoCHreE
He was back on his gun in about 2 minutes.
It all depends on where it hits. So yes, if it hits bone, or goes deep in the muscle, then your not going to be able to use it. But if it goes through just the muscle and passes, you can usually still use it.
And as for the hit rules, its just a way to keep people in the game and to add realism. With that said, I don't need you to criticise it, especially not immaturely...
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Spl. Durkee
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeSat Oct 30, 2010 2:02 am

alexkmmll wrote:
Breckton wrote:
alexkmmll wrote:
Breckton wrote:
Yeah and now days it wouldn't be, "AH! I'm hit in the arm!" It'd be more like, "AH!!! MY ARM IS MISSING!!!!"
Eh... not really... Not unless you were hit by a 50 cal. or something. 5.56 is only really going to make a hole, not blow it off...

And Im not really sure what do do with the chart. Im thinking about just doing first hit your wounded, second concitered dead. (Spray will only count as one hit) Its just a way to bring a little more realism into the game., and because I don't have a huge amount of players.

Wow...
Somebody's never heard of exaggeration.... I'm just saying that if you got hit in the arm you're not going to be able to use that arm for a very long time.

Not all that true. Want proof? Watch this video. https://www.youtube.com/watch?v=frTNEoCHreE
He was back on his gun in about 2 minutes.
It all depends on where it hits. So yes, if it hits bone, or goes deep in the muscle, then your not going to be able to use it. But if it goes through just the muscle and passes, you can usually still use it.
And as for the hit rules, its just a way to keep people in the game and to add realism. With that said, I don't need you to criticise it, especially not immaturely...

To begin, my upper arm is roughly 12cm's wide (assume the average service-man's is roughly 16-18cm?).

According to a study by Martin L. Fackler on hydro-ballistic patterns, a 7.62x39mm FMJ bullet fired from an AK-47 (very common in Romanian and Czech made AK variants in the hands of an assumed insurgent force) at assumed impact velocity of 713 m/s does not achieve permanent cavitation of more than 5cm in human analog flesh. Permanent cavitation does not begin until the bullet's velocity has been slowed by roughly 25cm's of travel within flesh analog. In response, a 7.62x39mm FMJ bullet fired from an AK-47 at an assumed impact velocity of 713 m/s will not displace enough tissue to dismember an arm of 12-25cm width at standard engagement impact velocity.

Quote :
The first part of the tissue path will show minimal disruption. The exit will vary from a small punctuate hole to a stellate exit, depending on how thick the thigh is where the bullet perforates it. In a sufficiently thick thigh, the bullet fragmentation is also likely to cause a significant loss of tissue and possibly one or more small exit wounds near the large stellate one.

Funny thing is...according to his findings (which are widely accepted), the bigger the guy...the more damage a bullet will do to your flesh.
Sorry Jaws!
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Breckton
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeSun Oct 31, 2010 12:51 am

alexkmmll wrote:
Breckton wrote:
alexkmmll wrote:
Breckton wrote:
Yeah and now days it wouldn't be, "AH! I'm hit in the arm!" It'd be more like, "AH!!! MY ARM IS MISSING!!!!"
Eh... not really... Not unless you were hit by a 50 cal. or something. 5.56 is only really going to make a hole, not blow it off...

And Im not really sure what do do with the chart. Im thinking about just doing first hit your wounded, second concitered dead. (Spray will only count as one hit) Its just a way to bring a little more realism into the game., and because I don't have a huge amount of players.

Wow...
Somebody's never heard of exaggeration.... I'm just saying that if you got hit in the arm you're not going to be able to use that arm for a very long time.

Not all that true. Want proof? Watch this video. https://www.youtube.com/watch?v=frTNEoCHreE
He was back on his gun in about 2 minutes.
It all depends on where it hits. So yes, if it hits bone, or goes deep in the muscle, then your not going to be able to use it. But if it goes through just the muscle and passes, you can usually still use it.
And as for the hit rules, its just a way to keep people in the game and to add realism. With that said, I don't need you to criticise it, especially not immaturely...
Okay I'm sorry dude, but the video that your link sends me to isn't working. It might just be my internet or something.
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alexkmmll
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeSun Oct 31, 2010 12:56 am

Its cool. And its a video of a firefight in iraq where a US Soldier takes a bullet through the shoulder, but gets back on his gun in minutes. Again, its all about where it hits. And if you want to go nerd, then read what durkee wrote XD. Its just something to keep in mind when playing airsoft. That one hit doesnt nessesarilly guarentee a kill.
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DrummerBoyz95
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeSun Oct 31, 2010 1:01 am

Lol at the video, sucks for the guy who has his trouser leg torn all the way down!
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Breckton
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeSun Oct 31, 2010 1:03 am

Okay I gocha.
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alexkmmll
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeSun Oct 31, 2010 1:03 am

Hehe yep...
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lonesniper24
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PostSubject: Re: Scenarios   Scenarios Icon_minitimeSun Oct 31, 2010 12:28 pm

Assassination mission

2 man sniper spotter team

3-9 OpFor team

Sniper spotter team goes in, makes an Assassination (might be an atempt if you miss) once the OpFor sees they track the team. Games played till either team is eliminated.

Gun rules
Sniper-bolt/spring/semi rifle.
Spotter-AEG thier choice

Opfor-anything they want.

This is simple teaches stealth, and counter sniping to everybody. I would put a time limit on it but it's a small group, and I doubt it's a huge field so it should be fast.
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