| Rocket Rules | |
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+9wymansailor1 Satan djstasevich .25 Gram Sniper Jman Lone Wolf Alabama_Sniper Admin RussianGrimReaper 13 posters |
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RussianGrimReaper Private
Posts : 8 Join date : 2008-07-12 Location : Minnesota
| Subject: Rocket Rules Sat Jul 12, 2008 1:16 am | |
| Ok, me and my friend made these two Rocket launchers. My friends has a small barrel and hes thinking about making it look like an RPG. Mine is more of a LAW. What is an easy way to determine the kill radius (baby powder, bbs, etc.) | |
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Admin Admin
Posts : 592 Join date : 2008-01-24 Age : 37 Location : Logan, Ohio
| Subject: Re: Rocket Rules Sun Jul 13, 2008 11:09 am | |
| What do you mean "determine the kill radius?" Please clarify. | |
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RussianGrimReaper Private
Posts : 8 Join date : 2008-07-12 Location : Minnesota
| Subject: Re: Rocket Rules Sun Jul 13, 2008 4:02 pm | |
| What i mean is, wherever the rocket hits, people within a given distance are out. So like if you used some sort of powder, anyone hit with the powder is out. I just don't know if there is an easier way. | |
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Alabama_Sniper Colonel
Posts : 1410 Join date : 2008-05-21 Age : 29
| Subject: Re: Rocket Rules Mon Jul 14, 2008 6:00 pm | |
| I have never heard of using powder that is some thing new . My friends and I make mortars out of PBC pipe . Who ever is hit with the bb's fired out of the motar is hit . Like regular air soft who ever is hit is out . Powder is something new I will have to use that one time however though . | |
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Lone Wolf General
Posts : 2551 Join date : 2008-07-03 Age : 33 Location : Marietta, GA
| Subject: Re: Rocket Rules Sat Jul 19, 2008 11:01 pm | |
| Suggestion.
1 TBSP. of flour. 1 sheet of toilet paper. SMALL grill ignitor hairspray 1X24" PVC pipe 1" diameter PVC end peice. PVC putty
Result, flour shell launcher.
You can use other firing methods as well. CO2, Green gas. Set up a magazine feed. Make the shells out of thin layered foam cyl. that would break on impact. | |
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RussianGrimReaper Private
Posts : 8 Join date : 2008-07-12 Location : Minnesota
| Subject: Re: Rocket Rules Sun Jul 20, 2008 12:15 am | |
| Wow, um that is alot better than anything i have heard of or sen so far thanx | |
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Lone Wolf General
Posts : 2551 Join date : 2008-07-03 Age : 33 Location : Marietta, GA
| Subject: Re: Rocket Rules Sun Jul 20, 2008 1:49 pm | |
| Your welcome. I call it the Spud cannon...lol.
Im trying to make one right now that works like a real gun. has a magazine/ semi auto. Internal action...
It will most like be C02 powered because using any kind of pyrotechnics would recquire the barrel to be made of metal. | |
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Jman Sergeant
Posts : 201 Join date : 2008-10-06 Age : 30 Location : Heyworth, IL
| Subject: Re: Rocket Rules Mon Oct 20, 2008 11:13 pm | |
| Rocket: I have a rocket/ cannon like lone wolf. I can shoot it over a quarter mile so no one is out of my reach , but if it hits you, you fall over which is a funny site to see. I made it out of pbc pipe 1" and model rocket supplies. First you make the rocket like any other model one but you take the nose cone off so you don't kill people and add some kind of covering and in the space between the engine and the nose i add bbs not a lot. The more bbs you want the bigger engine you need. I set the rocket off with an electrical spark. You use the igniters that came with it and side it with it in down the tube, and on mine there are two metal plates in the back that are separated. When to rocket touches these you are ready to launch and all you have to do press a 9v battery to the back or hook up a light switch to yours ether way it works. Claymore slash exploding car: I have also made a claymore that used a rc car to set off. You take the cpu out of the car and attach it to your mine (mine uses a rocket engine starter) and when you press a button on the control it blows up. Also you can put it on the back of a rc car and drive it ware you want then blow it up like by having the wires to the lights on it be the detonator. You can recover the rc car also in this method as long as it not to big of a big explosive. | |
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.25 Gram Sniper Major
Posts : 517 Join date : 2008-10-07 Age : 29 Location : Arkansas
| Subject: Re: Rocket Rules Mon Oct 20, 2008 11:39 pm | |
| - Quote :
- Im trying to make one right now that works like a real gun. has a magazine/ semi auto.
I would LOVE to see a picture of it and the fps/look of the gun. | |
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Lone Wolf General
Posts : 2551 Join date : 2008-07-03 Age : 33 Location : Marietta, GA
| Subject: Re: Rocket Rules Tue Oct 21, 2008 10:22 am | |
| - Jman wrote:
- Rocket:
I have a rocket/ cannon like lone wolf. I can shoot it over a quarter mile so no one is out of my reach , but if it hits you, you fall over which is a funny site to see. I made it out of pbc pipe 1" and model rocket supplies. First you make the rocket like any other model one but you take the nose cone off so you don't kill people and add some kind of covering and in the space between the engine and the nose i add bbs not a lot. The more bbs you want the bigger engine you need. I set the rocket off with an electrical spark. You use the igniters that came with it and side it with it in down the tube, and on mine there are two metal plates in the back that are separated. When to rocket touches these you are ready to launch and all you have to do press a 9v battery to the back or hook up a light switch to yours ether way it works.
Claymore slash exploding car: I have also made a claymore that used a rc car to set off. You take the cpu out of the car and attach it to your mine (mine uses a rocket engine starter) and when you press a button on the control it blows up. Also you can put it on the back of a rc car and drive it ware you want then blow it up like by having the wires to the lights on it be the detonator. You can recover the rc car also in this method as long as it not to big of a big explosive. I don't agree with using rocket supplies because 1 they can be inaccurate if they are not mounted and calibrated correctly 2 they have a higher chance of starting a really bad fire. The most effective way is to make a gun not a cannon meaning your shells contain the combustants and your round not the actual barrel. This would call for complex firing mechanisms and a internal slide to eject the empty shells and reload correctly. as for RC cars, your limited in range of 100 ft. its better to either mod your transmitter and receiver to have more range OR. just use a claymore like everyone else...lol | |
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djstasevich Major
Posts : 683 Join date : 2008-08-27 Age : 31 Location : Northern Michigan
| Subject: Re: Rocket Rules Tue Oct 21, 2008 4:58 pm | |
| One thing do not use baby powder, that stuff is very bad to breath in, It say's on the bottle. Use flour like previously suggested. | |
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Satan Major
Posts : 759 Join date : 2008-07-20 Age : 29 Location : bucks county PA
| Subject: Re: Rocket Rules Sun Nov 09, 2008 9:43 pm | |
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.25 Gram Sniper Major
Posts : 517 Join date : 2008-10-07 Age : 29 Location : Arkansas
| Subject: Re: Rocket Rules Mon Nov 10, 2008 12:17 am | |
| Nice find Satan! | |
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wymansailor1 Private
Posts : 11 Join date : 2009-02-10 Location : Millinocket, Maine
| Subject: Re: Rocket Rules Sat Feb 14, 2009 11:56 am | |
| I don't agree with using rocket supplies because 1 they can be inaccurate if they are not mounted and calibrated correctly 2 they have a higher chance of starting a really bad fire. The most effective way is to make a gun not a cannon meaning your shells contain the combustants and your round not the actual barrel. This would call for complex firing mechanisms and a internal slide to eject the empty shells and reload correctly.
well if you want to use rocket supplies there is a way to make it accurate, and without complex rigging. You see in rockets they are designed to cont push the rocket forward resulting in wild tragectory for anything but a rocket. However if you drill into the rocket from where the nozzle cone is to create a little chamber inside you creat whats closer to a gun going off. What makes this better is that you are no longer pushing the shell once its out of the barrel but rather the shell is now "gliding" towards the target. Mind you don't drill out the nozzle use a drill the size of the hole. Then after drilling place some of the drilled out powder back into the hole so it will burn all the fuel. Then you can place your BB's up in the front of the rocket where youll have whats supposed to be the parachute release to shoot out BB's and a noze cone on top of the BB's to keep them in place. | |
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AFU Moderator
Posts : 423 Join date : 2008-10-27 Age : 35 Location : Lake Arrowhead
| Subject: Re: Rocket Rules Sat Feb 14, 2009 1:41 pm | |
| You guys should add pictures of all these, because now I am really interested, I want to see design steps.
because well. . . "Marine artillery brings dignity To what otherwise would just be a brawl" | |
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mgunner564 Colonel
Posts : 1303 Join date : 2009-02-03 Age : 113 Location : Maine
| Subject: Re: Rocket Rules Sun Feb 15, 2009 7:50 pm | |
| ah!! all you guys are lucky at my field your not allowed to use fire for any reason! | |
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Spl. Durkee General Grade 2
Posts : 4652 Join date : 2009-03-28 Age : 67
| Subject: Re: Rocket Rules Mon Mar 30, 2009 9:45 pm | |
| ya mine too mgunner. So I made a green gas mortar that fires hundreds of 8mm bbs | |
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inferno350z Corporal
Posts : 97 Join date : 2008-07-12 Age : 29 Location : Alabama
| Subject: Re: Rocket Rules Mon May 11, 2009 10:40 pm | |
| Thats a good way to blow some money. | |
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Spl. Durkee General Grade 2
Posts : 4652 Join date : 2009-03-28 Age : 67
| Subject: Re: Rocket Rules Tue May 12, 2009 1:30 pm | |
| True inferno. I realized that after a few ops so I'm converting my whole stock to run on compressed air. Much more economical | |
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