| HOSTAGE | |
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+9SnoSnipe Breckton elementfrvr Zane Creed769 Jarhead999 76 65 Spl. Durkee A. sniper russki308 13 posters |
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russki308 Private
Posts : 49 Join date : 2010-06-03 Location : N.H.
| Subject: HOSTAGE Sun Jun 13, 2010 11:16 pm | |
| Mission: rescue the hostage from an 8-member unsub. team. okay...ive had this happen to me before, and we ended up gettin' smoked. situation: there is a hostage in the center of a cleared-out room. the windows are boarded up, and the only entrance is guarded. their are 6 men in the room, and 2 outside the door. if we try anything, the hostage is dead. if we do not comply with the unsub. team's demands, he is dead. how would you go about this? FYI: we took out a guard, had his buddy call the others out. all but 3 left. we took them out, then proceded to the room, where priority one was shot execution-style in front of us. Mission: failed. now it's your turn.
Last edited by russki308 on Sun Jun 13, 2010 11:26 pm; edited 1 time in total | |
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A. sniper Major
Posts : 502 Join date : 2010-05-14 Age : 30 Location : The Great State of Texas
| Subject: Re: HOSTAGE Sun Jun 13, 2010 11:21 pm | |
| sounds impossible. unless of course you have a guy good enough to sneak up and barrel tag the gaurds. then you just bust into the room and overwhelm the unsub. team. but that would be extremely difficult once you got in there. taking out the enemy before they could shoot the hostage; tough. my team and I will have to do some hostage scenario out at the ranch some time. | |
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Spl. Durkee General Grade 2
Posts : 4652 Join date : 2009-03-28 Age : 67
| Subject: Re: HOSTAGE Sun Jun 13, 2010 11:23 pm | |
| You'd give up heheh.
The only way real SWAT and hostage rescue teams are able to do this is because they have the ability to operate with the crutch of surprise. You can't really "surprise" someone in a 15-30 minute airsoft game haha. Those 6 guys will just be waiting with their muzzles on the entrance ready to unleash plastic.
This kind of thing is where the line is drawn between airsoft and combat. It just doesn't work... | |
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A. sniper Major
Posts : 502 Join date : 2010-05-14 Age : 30 Location : The Great State of Texas
| Subject: Re: HOSTAGE Sun Jun 13, 2010 11:25 pm | |
| any tips on hostage situations in airsoft spl.? | |
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Spl. Durkee General Grade 2
Posts : 4652 Join date : 2009-03-28 Age : 67
| Subject: Re: HOSTAGE Sun Jun 13, 2010 11:32 pm | |
| - A. sniper wrote:
- any tips on hostage situations in airsoft spl.?
I've honestly only ran hostage scenarios once at an IPA game...with static hostages (human analog...a "guy/girl" made of fabric and lead shot). It was a standoff more than anything, both sides were kinda stuck slicing the pizza trying to pick each other off. It got to a point where we almost completely forgot about the "hostage" and basically went into a flat out FvF. We never got to the hostage as I recall. I was hit pretty early in the scenario and didn't get to see much of it. I'm not much of a strategist when it comes to that kind of thing. Slob knows his \"Watch your language\" when it comes to this kind of thing...might want to have him come in here and school us all | |
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Jarhead999 76 65 General Grade 2
Posts : 4940 Join date : 2009-04-29 Age : 92 Location : Rio Rancho/NW Albuquerque, New Mexico, Socialist States of Obama
| Subject: Re: HOSTAGE Mon Jun 14, 2010 12:57 am | |
| Pssh, easy shitt. Position snipers so they have solutions on at least one OPFOR each through windows. Have buddy teams move to all entrances to the room, whether it be windows or doors. On a mark, have the snipers take their shots and then the buddy teams will put bangers through the windows and doors. The OPFOR will start to mobilize when the bangers go through the entry points, so you have to move in the second they go off. Every nanosecond makes the situation worse, so it's all about speed. Prioritize targets. Go for the ones that are threatening the hostage the most. As long as you use speed and skill, you should be okay. | |
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Spl. Durkee General Grade 2
Posts : 4652 Join date : 2009-03-28 Age : 67
| Subject: Re: HOSTAGE Mon Jun 14, 2010 1:02 am | |
| - Jarhead999 76 65 wrote:
- Pssh, easy shitt. Position snipers so they have solutions on at least one OPFOR each through windows. Have buddy teams move to all entrances to the room, whether it be windows or doors. On a mark, have the snipers take their shots and then the buddy teams will put bangers through the windows and doors. The OPFOR will start to mobilize when the bangers go through the entry points, so you have to move in the second they go off. Every nanosecond makes the situation worse, so it's all about speed. Prioritize targets. Go for the ones that are threatening the hostage the most. As long as you use speed and skill, you should be okay.
Nope... He said one door and no windows were mentioned, so snipers are out of the question. Having an entry team go in through one entry point, no matter how fast, would be idiotic... A bottleneck like that is not a place you want to be when there are 6 guys on the other side with nothing but you to aim at. EDIT:I stand by my first post that certain things just can\'t be replicated in airsoft...as there aren't the same factors present. Flashbangs wont do anything in airsoft but make noise...in "real life", they'd temporarily blind/deafen. A hostage standoff like this in "real life" would likely be a no-go...6 guys in one room with a hostage and only one entry point? That's a whole lot of potential energy bottled up in a confined space...a quick way to kill a hostage. | |
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Jarhead999 76 65 General Grade 2
Posts : 4940 Join date : 2009-04-29 Age : 92 Location : Rio Rancho/NW Albuquerque, New Mexico, Socialist States of Obama
| Subject: Re: HOSTAGE Mon Jun 14, 2010 1:06 am | |
| Well, the priority here is taking control of the hostage. In this situation, safety of your team is going to have to be secondary. If you have flashbangs, not stun grenades, then you might be able to do something. If you blind and deafen your enemy, even for a second, that's one second you have to gain the upper hand. I'm trying to think of some way here... I love your scenario man, thanks for the challenge! edit: Durkee, I see your point, but there's got to be some way we aren't thinking about here, and it's usually so simple it blows your mind. If you give me a day or so, I can find a solution. | |
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Spl. Durkee General Grade 2
Posts : 4652 Join date : 2009-03-28 Age : 67
| Subject: Re: HOSTAGE Mon Jun 14, 2010 1:12 am | |
| - Jarhead999 76 65 wrote:
If you give me a day or so, I can find a solution. Make sure you tell the Navy SEALS, FBI, CIA, and SWAT when you do | |
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Creed769 Colonel
Posts : 1009 Join date : 2008-12-30 Age : 30 Location : Southern California
| Subject: Re: HOSTAGE Mon Jun 14, 2010 4:07 am | |
| GRENADES!!!!!!!!!!!!!!!!!! have 1 team take out guards, flash the guys inside, move in with other team through door, SUPRISE! YOUR DEAD | |
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Zane Major
Posts : 920 Join date : 2008-09-05 Age : 114 Location : In a place
| Subject: Re: HOSTAGE Mon Jun 14, 2010 12:42 pm | |
| - Creed769 wrote:
- GRENADES!!!!!!!!!!!!!!!!!! have 1 team take out guards, flash the guys inside, move in with other team through door, SUPRISE! YOUR DEAD
So is the hostage..bad move. There is no way to get somone out of this situation in airsoft...unless you get lucky tring to storm it....well heres somthing 0o Since theres no windows and I assume only one door you could sneak to the sides and try to blind fire if it was allowed and you had a general idea were the prisonor was...but agian you might hit the person and fail In a RL situation the only way this ends is with negotation..or mebe infrared scopes on 50 cal sniper rifles that can punch the wall????? But yeah airsoft your pretty much sol | |
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elementfrvr Captain
Posts : 472 Join date : 2008-10-30 Age : 28 Location : bourbonais,IL
| Subject: Re: HOSTAGE Mon Jun 14, 2010 4:02 pm | |
| You guys are ignoring the obvious solution to he scenario, First position c4 on the wall opposite the door, next have several black ops soldiers waiting on the roof for the charges to go off, then as a distraction have several people enter with riot shields and an ac130 gunship for close air support. Have the c4 blow the wall out and the black ops soldiers rappel into the building with the objective of rescuing the hostage while the heli takes out the tangos..... Simple, eh? | |
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Breckton Sergeant
Posts : 293 Join date : 2010-06-10 Age : 30 Location : Texas
| Subject: Re: HOSTAGE Mon Jun 14, 2010 4:09 pm | |
| Oh yeah! I'm just short on a few of those things in your scenario... | |
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elementfrvr Captain
Posts : 472 Join date : 2008-10-30 Age : 28 Location : bourbonais,IL
| Subject: Re: HOSTAGE Mon Jun 14, 2010 4:29 pm | |
| Well it looks like you need to make a trip to walmart. All experienced airsofters carry live explosives and have airsupport on call, so it looks like you got left behind. Now if you'll excuse me it's time for me to launch some ICBMs at my neighbor. | |
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Breckton Sergeant
Posts : 293 Join date : 2010-06-10 Age : 30 Location : Texas
| Subject: Re: HOSTAGE Mon Jun 14, 2010 4:39 pm | |
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SnoSnipe Colonel
Posts : 1961 Join date : 2010-01-01 Age : 30 Location : Washington, USA
| Subject: Re: HOSTAGE Mon Jun 14, 2010 7:50 pm | |
| - elementfrvr wrote:
- You guys are ignoring the obvious solution to he scenario, First position c4 on the wall opposite the door, next have several black ops soldiers waiting on the roof for the charges to go off, then as a distraction have several people enter with riot shields and an ac130 gunship for close air support. Have the c4 blow the wall out and the black ops soldiers rappel into the building with the objective of rescuing the hostage while the heli takes out the tangos..... Simple, eh?
Someone has been watching too much TV. I would just fire an RPG through the door. Screw the hostage. | |
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Capt-Crowbar Captain
Posts : 487 Join date : 2010-05-09 Location : In hiding. :P
| Subject: Re: HOSTAGE Mon Jun 14, 2010 7:53 pm | |
| Screw that. The hostage has a death streak and final stand. If he takes a bullet, he can get back up after letting his health recharge. | |
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Jarhead999 76 65 General Grade 2
Posts : 4940 Join date : 2009-04-29 Age : 92 Location : Rio Rancho/NW Albuquerque, New Mexico, Socialist States of Obama
| Subject: Re: HOSTAGE Mon Jun 14, 2010 10:12 pm | |
| I'm still working on my idea. It may take another 24 to 48 hours, but I think I'm getting close. | |
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Spl. Durkee General Grade 2
Posts : 4652 Join date : 2009-03-28 Age : 67
| Subject: Re: HOSTAGE Tue Jun 15, 2010 12:23 am | |
| Theres no solution. But I'll tell ya what...when we have the Airsoft Allies Counter Strike session, we'll run the scenario as you described it and try to find a solution. I'll even screen capture the whole thing to show you how impossible the scenario is | |
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SnoSnipe Colonel
Posts : 1961 Join date : 2010-01-01 Age : 30 Location : Washington, USA
| Subject: Re: HOSTAGE Tue Jun 15, 2010 12:29 am | |
| I think we should all just meet in Somalia and run the scenario with real guns! (must bring your own guns) | |
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Zane Major
Posts : 920 Join date : 2008-09-05 Age : 114 Location : In a place
| Subject: Re: HOSTAGE Tue Jun 15, 2010 11:57 am | |
| Eh...in a real life scenerio it would be possible. In airsoft theres no way in \"Watch your language\" your going to get it done...unless you somhow get them to run out of BB's or battery power.
But yeah in RL theres hundreds of ways to easily do it..and if you want some of those I will give em :p | |
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SnoSnipe Colonel
Posts : 1961 Join date : 2010-01-01 Age : 30 Location : Washington, USA
| Subject: Re: HOSTAGE Tue Jun 15, 2010 9:26 pm | |
| - Zane wrote:
- Eh...in a real life scenerio it would be possible. In airsoft theres no way in "Watch your language" your going to get it done...unless you somhow get them to run out of BB's or battery power.
But yeah in RL theres hundreds of ways to easily do it..and if you want some of those I will give em :p I was just suggesting that we shoot each other. | |
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Jarhead999 76 65 General Grade 2
Posts : 4940 Join date : 2009-04-29 Age : 92 Location : Rio Rancho/NW Albuquerque, New Mexico, Socialist States of Obama
| Subject: Re: HOSTAGE Wed Jun 16, 2010 2:00 pm | |
| - russki308 wrote:
- Mission: rescue the hostage from an 8-member unsub. team.
okay...ive had this happen to me before, and we ended up gettin' smoked. situation: there is a hostage in the center of a cleared-out room. the windows are boarded up, and the only entrance is guarded. their are 6 men in the room, and 2 outside the door. if we try anything, the hostage is dead. if we do not comply with the unsub. team's demands, he is dead. how would you go about this?
FYI: we took out a guard, had his buddy call the others out. all but 3 left. we took them out, then proceded to the room, where priority one was shot execution-style in front of us. Mission: failed.
now it's your turn. Okay, I think I've got it. This is going to require a few things that normally aren't in an airsoft loadout, but are easily acquired. First, we're going to deal with the guards outside the building. This is going to require a little team work, a radio, and well trained sniper behind an accurate rifle. If you miss here, you jeopardize the entire operation. Basically, you're going to need have someone well hidden make a noise or something to bring the guard away from his post, just far enough so the people won't see him inside. Once he moves away from the door, key your sniper and have him take the guard down. The other guard may now be alerted, so he will need to be taken down fast. Have one team move to a position near the door. This team will be Entry Team One. One of your guys is going to have to knife kill the guard. It will be difficult, but not impossible. I've seen it done. Now, I notice our friend Russki308 mentioned the windows are boarded up. Here's where SWAT tactics are going to come in. I'm sure you've figured out this tactic is only for MilSim operations. You're going to need move a second team, which will be called Entry Team Two, to the windows. Unless you have any active SWAT members on your team, you're not going to have access to a Halligan Tool or a Breaching Ram, but you've got the next best thing; a big ol' sledgehammer. That's right, you're going to be mechanically breaching the windows! Give the sledgehammer to the strongest guy on Entry Team Two. On a signal, Entry Team One is going to need to deploy a flashbang (meaning with flash and sound, people!) through the doorway. Since these players are going to be civies, it's going to mess them up hard. This also means your team is going to be messed up too, but to a lesser extent since you are not in the building. When the banger goes off, Entry Team Two is going to have to breach that window with one swing, or you're going to be screwed. Meanwhile, Entry Team One will move through the doorway as rapidly as possible and aim for the OPFOR closest to the hostage. If the window is big enough, Entry Team Two is going to put people in through the window, or, if the window is not big enough, shoot in through the window. These people will try to aim for the OPFOR farther away from the hostage. I know it's a long shot, but it's the best shot you've got. This whole plan hinges on everything being done right, and we all know that on the field, nothing gets done right. Final verdict, my tactic is unrealistic, but certainly not impossible. I, personally, would not want to come up against this sort of game in the field. | |
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A. sniper Major
Posts : 502 Join date : 2010-05-14 Age : 30 Location : The Great State of Texas
| Subject: Re: HOSTAGE Wed Jun 16, 2010 3:16 pm | |
| sounds like it might work (if you pulled it off smoothly). entry team one would have to take out the opfor near the hostage pretty quick though, or he could shoot the hostage and end it all right there. breckton and I have tried to make a flash bang from a recipe we found online, but it didn't bang, just flashed. speakin of that, we gotta try again soon... | |
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Breckton Sergeant
Posts : 293 Join date : 2010-06-10 Age : 30 Location : Texas
| Subject: Re: HOSTAGE Wed Jun 16, 2010 3:28 pm | |
| Yeah. I think it was because of the gunpowder. There is not BANG in that powder. | |
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