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david
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PostSubject: Milsim game types   Milsim game types Icon_minitimeMon Oct 11, 2010 7:44 pm

We want some fun, complex ones that are realistic... any suggestions?
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DrummerBoyz95
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PostSubject: Re: Milsim game types   Milsim game types Icon_minitimeMon Oct 11, 2010 7:51 pm

Here's something I wrote for my team a couple days ago.

Border Patrol
Team details
- US camo or black uniform/gear = US Drug enforcement agency (DEA)
- "Civilian" clothes or foreign camo = Mexican drug smugglers (MEX)
- Can also be decided by primary weapon (AR or tactical shotgun or H&K guns = DEA :: Other = MEX).......Or decided by race as a last resort

Objectives/ROE

DEA
- Stop MEX from delivering contraband to designated areas
- May not fire at MEX after they have crossed back to "Mexico"
- May not enter "Mexico" since it is out of US jurisdiction
- May not fire first
- (Optional) Intercept delivery via Sting Operation, eliminate MEX
- (Optional) Assassinate or capture MEX drug lord at delivery site
- (Optional) Capture receiver of contraband

MEX
- Smuggle all items past the border and deliver to designated drop zones
- Avoid being detected by DEA
- May cross border as many times as necessary
- May fire first
- If delivery is successful, MEX must transport "drug money" back to designated zone in "Mexico"
- (Optional) Eliminate DEA

Additional Details
- Pre-game planning is necessary to designate drop zones and border
- Additional 10-20 minutes of planning may be necessary to determine action plan and movement of teams to objective zones
- Several items of contraband can be added for delivery and, if MEX is eliminated, DEA must recover all items

RULES:
- No respawns
- Would work better if players "played dead"
- Standard engagement distances and rules for the day still apply
- No explosives besides sound grenades

© 2010 Team Brown FOX
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david
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PostSubject: Re: Milsim game types   Milsim game types Icon_minitimeMon Oct 11, 2010 11:04 pm

DrummerBoyz95 wrote:
Here's something I wrote for my team a couple days ago.

Border Patrol
Team details
- US camo or black uniform/gear = US Drug enforcement agency (DEA)
- "Civilian" clothes or foreign camo = Mexican drug smugglers (MEX)
- Can also be decided by primary weapon (AR or tactical shotgun or H&K guns = DEA :: Other = MEX).......Or decided by race as a last resort

Objectives/ROE

DEA
- Stop MEX from delivering contraband to designated areas
- May not fire at MEX after they have crossed back to "Mexico"
- May not enter "Mexico" since it is out of US jurisdiction
- May not fire first
- (Optional) Intercept delivery via Sting Operation, eliminate MEX
- (Optional) Assassinate or capture MEX drug lord at delivery site
- (Optional) Capture receiver of contraband

MEX
- Smuggle all items past the border and deliver to designated drop zones
- Avoid being detected by DEA
- May cross border as many times as necessary
- May fire first
- If delivery is successful, MEX must transport "drug money" back to designated zone in "Mexico"
- (Optional) Eliminate DEA

Additional Details
- Pre-game planning is necessary to designate drop zones and border
- Additional 10-20 minutes of planning may be necessary to determine action plan and movement of teams to objective zones
- Several items of contraband can be added for delivery and, if MEX is eliminated, DEA must recover all items

RULES:
- No respawns
- Would work better if players "played dead"
- Standard engagement distances and rules for the day still apply
- No explosives besides sound grenades

© 2010 Team Brown FOX

Thanks a lot... we'll definetly play that game but I have one question, do the DEA know where the drop zones are and can the DEA use any A.E.G.'s?
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DrummerBoyz95
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PostSubject: Re: Milsim game types   Milsim game types Icon_minitimeMon Oct 11, 2010 11:06 pm

You can play it however you feel would work better. Personally I like longer games so I'd have the DEA be clueless Smile. Guns can be however. I just said ARs, shotguns, and H&K guns because I think the real DEA uses a couple types of AR carbines, a few different shotguns, and a HK UMP .45
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david
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PostSubject: Re: Milsim game types   Milsim game types Icon_minitimeTue Oct 12, 2010 10:02 pm

DrummerBoyz95 wrote:
You can play it however you feel would work better. Personally I like longer games so I'd have the DEA be clueless Smile. Guns can be however. I just said ARs, shotguns, and H&K guns because I think the real DEA uses a couple types of AR carbines, a few different shotguns, and a HK UMP .45

I only understood the word shotgun in all those guns... Im a noob... sorry Sad
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DrummerBoyz95
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PostSubject: Re: Milsim game types   Milsim game types Icon_minitimeWed Oct 13, 2010 12:32 am

Oh haha. AR = AR15 meaning M16, M4, all those things that all look the same. H&K gun could be an MP5, G36, 416 (614 in airsoft), USP handguns.... blabla. But really it does not make a difference to the gameplay what guns are used, but it will affect the mil-sim..ness..
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david
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PostSubject: Re: Milsim game types   Milsim game types Icon_minitimeMon Oct 18, 2010 6:42 pm

DrummerBoyz95 wrote:
Oh haha. AR = AR15 meaning M16, M4, all those things that all look the same. H&K gun could be an MP5, G36, 416 (614 in airsoft), USP handguns.... blabla. But really it does not make a difference to the gameplay what guns are used, but it will affect the mil-sim..ness..

K cool... I'll definetly try it out, do you know of any other games? I was thinking of having someone invade a terrorist camp or something... got anything like that?
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Spl. Durkee
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PostSubject: Re: Milsim game types   Milsim game types Icon_minitimeMon Oct 18, 2010 7:06 pm

What ever happened to just shooting each other?
Razz
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david
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PostSubject: Re: Milsim game types   Milsim game types Icon_minitimeMon Oct 18, 2010 7:17 pm

Spl. Durkee wrote:
What ever happened to just shooting each other?
Razz

Lol shooting each other with style is what happened!
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M14 double-taps
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PostSubject: Re: Milsim game types   Milsim game types Icon_minitimeMon Oct 18, 2010 10:03 pm

This is copied directly from my locale sites FB page...this OP is on 10/30
Story Line: The year is 2045; greed has thrown the US into war. In an attempt to restore order, a top secret group of geneticists began work on a secret weapon. This weapon was a virus that was to be injected into elite soldiers enhancing ...their fighting ability and making them completely obedient. This military experiment, code named "The Dark Harvest", quickly got out of hand. Initially an elite group of Navy SEALS were injected with the virus. Almost immediately the geneticist realized something had gone horribly wrong. The virus mutated and the geneticists began to lose control of test subjects, the SEALS went rogue. Their patriotic allegiance aside, these infected soldiers became obsessed with spreading their virus to multiply their numbers. Now the US Military is desperate to destroy these elite soldiers before their infection spreads and decimates the US population.
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david
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PostSubject: Re: Milsim game types   Milsim game types Icon_minitimeMon Oct 18, 2010 11:42 pm

M14 double-taps wrote:
This is copied directly from my locale sites FB page...this OP is on 10/30
Story Line: The year is 2045; greed has thrown the US into war. In an attempt to restore order, a top secret group of geneticists began work on a secret weapon. This weapon was a virus that was to be injected into elite soldiers enhancing ...their fighting ability and making them completely obedient. This military experiment, code named "The Dark Harvest", quickly got out of hand. Initially an elite group of Navy SEALS were injected with the virus. Almost immediately the geneticist realized something had gone horribly wrong. The virus mutated and the geneticists began to lose control of test subjects, the SEALS went rogue. Their patriotic allegiance aside, these infected soldiers became obsessed with spreading their virus to multiply their numbers. Now the US Military is desperate to destroy these elite soldiers before their infection spreads and decimates the US population.

So how do you make "elite" soldiers, what special capabilities do they have?
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M14 double-taps
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PostSubject: Re: Milsim game types   Milsim game types Icon_minitimeTue Oct 19, 2010 9:39 pm

Very good question; however it has not been answered yet.
You can adjust your rules to however you like, giving them whatever advantages/disadvantages you like.
I will post when they release more information.
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david
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PostSubject: Re: Milsim game types   Milsim game types Icon_minitimeThu Oct 21, 2010 6:07 pm

M14 double-taps wrote:
Very good question; however it has not been answered yet.
You can adjust your rules to however you like, giving them whatever advantages/disadvantages you like.
I will post when they release more information.

K cool thanks
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