| Milsim game types | |
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david Major
Posts : 658 Join date : 2010-08-09 Age : 112 Location : Northern Aquarium
| Subject: Milsim game types Mon Oct 11, 2010 7:44 pm | |
| We want some fun, complex ones that are realistic... any suggestions? | |
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DrummerBoyz95 General Grade 2
Posts : 3897 Join date : 2009-05-13 Age : 28 Location : Ventura County, CA
| Subject: Re: Milsim game types Mon Oct 11, 2010 7:51 pm | |
| Here's something I wrote for my team a couple days ago.
Border Patrol Team details - US camo or black uniform/gear = US Drug enforcement agency (DEA) - "Civilian" clothes or foreign camo = Mexican drug smugglers (MEX) - Can also be decided by primary weapon (AR or tactical shotgun or H&K guns = DEA :: Other = MEX).......Or decided by race as a last resort
Objectives/ROE DEA - Stop MEX from delivering contraband to designated areas - May not fire at MEX after they have crossed back to "Mexico" - May not enter "Mexico" since it is out of US jurisdiction - May not fire first - (Optional) Intercept delivery via Sting Operation, eliminate MEX - (Optional) Assassinate or capture MEX drug lord at delivery site - (Optional) Capture receiver of contraband
MEX - Smuggle all items past the border and deliver to designated drop zones - Avoid being detected by DEA - May cross border as many times as necessary - May fire first - If delivery is successful, MEX must transport "drug money" back to designated zone in "Mexico" - (Optional) Eliminate DEA
Additional Details - Pre-game planning is necessary to designate drop zones and border - Additional 10-20 minutes of planning may be necessary to determine action plan and movement of teams to objective zones - Several items of contraband can be added for delivery and, if MEX is eliminated, DEA must recover all items
RULES: - No respawns - Would work better if players "played dead" - Standard engagement distances and rules for the day still apply - No explosives besides sound grenades
© 2010 Team Brown FOX | |
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david Major
Posts : 658 Join date : 2010-08-09 Age : 112 Location : Northern Aquarium
| Subject: Re: Milsim game types Mon Oct 11, 2010 11:04 pm | |
| - DrummerBoyz95 wrote:
- Here's something I wrote for my team a couple days ago.
Border Patrol Team details - US camo or black uniform/gear = US Drug enforcement agency (DEA) - "Civilian" clothes or foreign camo = Mexican drug smugglers (MEX) - Can also be decided by primary weapon (AR or tactical shotgun or H&K guns = DEA :: Other = MEX).......Or decided by race as a last resort
Objectives/ROE DEA - Stop MEX from delivering contraband to designated areas - May not fire at MEX after they have crossed back to "Mexico" - May not enter "Mexico" since it is out of US jurisdiction - May not fire first - (Optional) Intercept delivery via Sting Operation, eliminate MEX - (Optional) Assassinate or capture MEX drug lord at delivery site - (Optional) Capture receiver of contraband
MEX - Smuggle all items past the border and deliver to designated drop zones - Avoid being detected by DEA - May cross border as many times as necessary - May fire first - If delivery is successful, MEX must transport "drug money" back to designated zone in "Mexico" - (Optional) Eliminate DEA
Additional Details - Pre-game planning is necessary to designate drop zones and border - Additional 10-20 minutes of planning may be necessary to determine action plan and movement of teams to objective zones - Several items of contraband can be added for delivery and, if MEX is eliminated, DEA must recover all items
RULES: - No respawns - Would work better if players "played dead" - Standard engagement distances and rules for the day still apply - No explosives besides sound grenades
© 2010 Team Brown FOX Thanks a lot... we'll definetly play that game but I have one question, do the DEA know where the drop zones are and can the DEA use any A.E.G.'s? | |
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DrummerBoyz95 General Grade 2
Posts : 3897 Join date : 2009-05-13 Age : 28 Location : Ventura County, CA
| Subject: Re: Milsim game types Mon Oct 11, 2010 11:06 pm | |
| You can play it however you feel would work better. Personally I like longer games so I'd have the DEA be clueless . Guns can be however. I just said ARs, shotguns, and H&K guns because I think the real DEA uses a couple types of AR carbines, a few different shotguns, and a HK UMP .45 | |
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david Major
Posts : 658 Join date : 2010-08-09 Age : 112 Location : Northern Aquarium
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DrummerBoyz95 General Grade 2
Posts : 3897 Join date : 2009-05-13 Age : 28 Location : Ventura County, CA
| Subject: Re: Milsim game types Wed Oct 13, 2010 12:32 am | |
| Oh haha. AR = AR15 meaning M16, M4, all those things that all look the same. H&K gun could be an MP5, G36, 416 (614 in airsoft), USP handguns.... blabla. But really it does not make a difference to the gameplay what guns are used, but it will affect the mil-sim..ness.. | |
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david Major
Posts : 658 Join date : 2010-08-09 Age : 112 Location : Northern Aquarium
| Subject: Re: Milsim game types Mon Oct 18, 2010 6:42 pm | |
| - DrummerBoyz95 wrote:
- Oh haha. AR = AR15 meaning M16, M4, all those things that all look the same. H&K gun could be an MP5, G36, 416 (614 in airsoft), USP handguns.... blabla. But really it does not make a difference to the gameplay what guns are used, but it will affect the mil-sim..ness..
K cool... I'll definetly try it out, do you know of any other games? I was thinking of having someone invade a terrorist camp or something... got anything like that? | |
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Spl. Durkee General Grade 2
Posts : 4652 Join date : 2009-03-28 Age : 67
| Subject: Re: Milsim game types Mon Oct 18, 2010 7:06 pm | |
| What ever happened to just shooting each other? | |
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david Major
Posts : 658 Join date : 2010-08-09 Age : 112 Location : Northern Aquarium
| Subject: Re: Milsim game types Mon Oct 18, 2010 7:17 pm | |
| - Spl. Durkee wrote:
- What ever happened to just shooting each other?
Lol shooting each other with style is what happened! | |
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M14 double-taps Moderator
Posts : 2106 Join date : 2008-07-13 Age : 30 Location : St. Louis, MO
| Subject: Re: Milsim game types Mon Oct 18, 2010 10:03 pm | |
| This is copied directly from my locale sites FB page...this OP is on 10/30 Story Line: The year is 2045; greed has thrown the US into war. In an attempt to restore order, a top secret group of geneticists began work on a secret weapon. This weapon was a virus that was to be injected into elite soldiers enhancing ...their fighting ability and making them completely obedient. This military experiment, code named "The Dark Harvest", quickly got out of hand. Initially an elite group of Navy SEALS were injected with the virus. Almost immediately the geneticist realized something had gone horribly wrong. The virus mutated and the geneticists began to lose control of test subjects, the SEALS went rogue. Their patriotic allegiance aside, these infected soldiers became obsessed with spreading their virus to multiply their numbers. Now the US Military is desperate to destroy these elite soldiers before their infection spreads and decimates the US population. | |
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david Major
Posts : 658 Join date : 2010-08-09 Age : 112 Location : Northern Aquarium
| Subject: Re: Milsim game types Mon Oct 18, 2010 11:42 pm | |
| - M14 double-taps wrote:
- This is copied directly from my locale sites FB page...this OP is on 10/30
Story Line: The year is 2045; greed has thrown the US into war. In an attempt to restore order, a top secret group of geneticists began work on a secret weapon. This weapon was a virus that was to be injected into elite soldiers enhancing ...their fighting ability and making them completely obedient. This military experiment, code named "The Dark Harvest", quickly got out of hand. Initially an elite group of Navy SEALS were injected with the virus. Almost immediately the geneticist realized something had gone horribly wrong. The virus mutated and the geneticists began to lose control of test subjects, the SEALS went rogue. Their patriotic allegiance aside, these infected soldiers became obsessed with spreading their virus to multiply their numbers. Now the US Military is desperate to destroy these elite soldiers before their infection spreads and decimates the US population. So how do you make "elite" soldiers, what special capabilities do they have? | |
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M14 double-taps Moderator
Posts : 2106 Join date : 2008-07-13 Age : 30 Location : St. Louis, MO
| Subject: Re: Milsim game types Tue Oct 19, 2010 9:39 pm | |
| Very good question; however it has not been answered yet. You can adjust your rules to however you like, giving them whatever advantages/disadvantages you like. I will post when they release more information. | |
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david Major
Posts : 658 Join date : 2010-08-09 Age : 112 Location : Northern Aquarium
| Subject: Re: Milsim game types Thu Oct 21, 2010 6:07 pm | |
| - M14 double-taps wrote:
- Very good question; however it has not been answered yet.
You can adjust your rules to however you like, giving them whatever advantages/disadvantages you like. I will post when they release more information. K cool thanks | |
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| Milsim game types | |
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