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 Tips for a new team.

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.25 Gram Sniper
killyouno5
Alabama_Sniper
Lone Wolf
lonesniper24
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.25 Gram Sniper
Major
Major
.25 Gram Sniper


Posts : 517
Join date : 2008-10-07
Age : 29
Location : Arkansas

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PostSubject: Re: Tips for a new team.   Tips for a new team. - Page 3 Icon_minitimeThu Nov 06, 2008 7:52 pm

Must have been a spazz attack. What's weird is that when you said K.I.S.S I was listening to "Heaven's on Fire" by Kiss. Sorry if that was off topic.
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lonesniper24
Colonel
Colonel
lonesniper24


Posts : 1714
Join date : 2008-10-23
Age : 29
Location : Cheyenne, Wyoming

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PostSubject: Re: Tips for a new team.   Tips for a new team. - Page 3 Icon_minitimeThu Nov 06, 2008 7:57 pm

Wow odd timing.
haha yeah old mans get it all lol
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slob212
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slob212


Posts : 1489
Join date : 2008-09-05
Age : 113
Location : Germany

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PostSubject: Re: Tips for a new team.   Tips for a new team. - Page 3 Icon_minitimeFri Nov 07, 2008 7:35 pm

Here are some things to think about before you get to carried away with setting up a Team,

In the beginning don´t go getting wrapped up with seting Positions or assigning Jobs or Tasks, you´ll find that over time, some of your Players will quit for what ever reason, Personality conflicts, they excpected something different, Mom/Wife won´t let them Play. If you set your positions to early theses losses are hard to make up later.

STAT was using a militayr saying K.I.S.S., is the best way to start all your planning, makes it easier for all involved to remember what they are trying to achieve. ( If he is an Old Man, then I am ancient !! )

Build Buddy teams to start with, get people working in pairs, then later in sections, then later as a full squad or team.

Take your best Player, send him down range, then send out buddy teams to track him down, if one gets hit, they are both out.

If they spot him first, they win,

Starts to build Pride and Teamwork

Keep your training scenarios real simple and easy, do fun games to start with, Capture the Flag, V.I.P. Escort, these develope Teamwork real Fast, later you can throw them curves, do the SPY scenario, trains people to watch the entire Playing field, not just whats in front of them.

Later when everybody is working together, then you can start to make things real hard and complicated.

The biggest thing to remember, after your Training/Practice days, before anybody leaves the field, do an AAR, After Action Review, talk about the things that went good, things that went Bad, but always end the Day on a good note, don´t ever let them leave with a sour taste in thier mouths, or bad Ideas in thier heads.
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killyouno5
Major
Major
killyouno5


Posts : 887
Join date : 2008-07-22
Age : 31
Location : Thornton, CO

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PostSubject: Re: Tips for a new team.   Tips for a new team. - Page 3 Icon_minitimeFri Nov 07, 2008 7:46 pm

woiw nice ideas tanks for all of the info we will really try to follow all suggestions everyone said
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STAT
Corporal
Corporal
STAT


Posts : 191
Join date : 2008-10-23
Age : 48
Location : socal

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PostSubject: Re: Tips for a new team.   Tips for a new team. - Page 3 Icon_minitimeFri Nov 07, 2008 8:02 pm

i agree with slob's post... Slob my body feels old lol bones cracking knees hurt lol
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slob212
Moderator
slob212


Posts : 1489
Join date : 2008-09-05
Age : 113
Location : Germany

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PostSubject: Re: Tips for a new team.   Tips for a new team. - Page 3 Icon_minitimeFri Nov 07, 2008 8:07 pm

Good Luck Killyouno5 Very Happy

@STAT, I know how you feel,
Spent to many years in the Harness, to many bad PLF´s and way to many miles Humping the Rucksack.

and with that, if there are no objections...........
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PostSubject: Re: Tips for a new team.   Tips for a new team. - Page 3 Icon_minitime

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